Evidence map›Paper›PMID 35935900›Full record

ArticleEducation and information technologies2023

Does gender stereotype threat affects the levels of aggressiveness, learning and flow in gamified learning environments?: An experimental study.

Jário Santos, Ester Andrade, Kamila Benevides, Kelly Silva, João Nascimento, Ig Bittencourt, Marcos Pereira, Sheyla Fernandes, Seiji Isotani

Open access · bronzeAbstract read
In one paragraph

Article in Education and information technologies, 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
4.3field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed, 11 citations in OpenAlex.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors at 3 institutions in 3 countries.

Jário SantosInstitute of Mathematics and Computational Sciences, University of São Paulo (USP), Avenida Trabalhador São-Carlense, 400 Centro, 13566-590 São Carlos, SP Brazil.ORCID 0000-0001-5149-9305
Ester AndradeComputing Institute, Federal University of Alagoas (UFAL), Campus A.C. Simões, Cidade Universitária, 57072-970 Maceió, AL Brazil.
Kamila BenevidesComputing Institute, Federal University of Alagoas (UFAL), Campus A.C. Simões, Cidade Universitária, 57072-970 Maceió, AL Brazil.
Kelly SilvaComputing Institute, Federal University of Alagoas (UFAL), Campus A.C. Simões, Cidade Universitária, 57072-970 Maceió, AL Brazil.
João NascimentoInstitute of Psychology, Federal University of Alagoas (UFAL), Campus A.C. Simões, Cidade Universitária, 57072-970 Maceió, AL Brazil.
Ig BittencourtComputing Institute, Federal University of Alagoas (UFAL), Campus A.C. Simões, Cidade Universitária, 57072-970 Maceió, AL Brazil.
Marcos PereiraInstitute of Psychology, Federal University of Bahia (UFBA), Campus Universitário, São Lãzaro, Salvador, BA 41940-220 Brazil.
Sheyla FernandesInstitute of Psychology, Federal University of Alagoas (UFAL), Campus A.C. Simões, Cidade Universitária, 57072-970 Maceió, AL Brazil.
Seiji IsotaniInstitute of Mathematics and Computational Sciences, University of São Paulo (USP), Avenida Trabalhador São-Carlense, 400 Centro, 13566-590 São Carlos, SP Brazil.
Universidade Federal de Alagoas · BRUniversidade de São Paulo · BRUniversidade Federal da Bahia · BR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Studies in the literature reported several positive benefits provided by the use of technology in online education, especially in the gamified tutoring system. However, despite the benefits of intelligent tutoring systems, recent studies indicate the presence of a gender gap not considered in the construction of the attributes present in the gamified tutoring system. To investigate this impact by observing users' behavioral changes in gamified online educational environments, the present study aims to investigate the effects of the stereotype threats using a quantitative experiment with a Factorial Design in three gamified environments (stereotypical male version, stereotypical female version and control environment). Was conducted an experiment with 150 individuals (high school and undergraduate students) without considering age, ethnicity, or social class. The results show that the participants allocated to the male learning environment present an increase in aggressiveness level. Furthermore, the results also show the stereotypical male and female learning environments increased the participants' performance level. Another finding was that the threatening condition provided a significant increase in the participants' flow level among males subjected to a threatening condition, which did not manifest in the case of females. In addition, this study also observed the effect of the stereotype threat on men and women in the threatening condition by division in the 34-year age group, resulting in a significant increase in the level of flow among men. This study showed previous results show that the gamified environment influences psychological variables as aggressiveness, intellectual performance, and flow level, they raise questions about the direction of these changes and the impact they may have on users' usability and performance in these systems.

Indexed as

AggressivenessGender stereotype threatIntelligent tutoring systemsStereotyped educational environmentsStereotype threat

Identifiers

PMID35935900
PMCPMC9340726
OpenAlexW4289222649

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.