SynthesisJournal of behavioral addictions2022
Prevalence of gaming disorder in East Asia: A comprehensive meta-analysis.
Synthesis in Journal of behavioral addictions, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 31 papers, 1 of them a synthesis that pooled it.
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Who cites it
31 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Meta-Analysis of Internet Gaming Disorder Prevalence: Assessing the Impacts of DSM-5 and ICD-11 Diagnostic Criteria.International journal of environmental research and public health · 2024Pooled it
- Developmental Trajectories of Problematic Gaming among Chinese Migrant Children: Predictors and School Adjustment Outcomes.Journal of youth and adolescence · 2026Article
- Psychological Correlates of Problematic Gaming Behaviour in Medical Students: A Cross-Sectional Analysis of Structural and Contextual Factors.Healthcare (Basel, Switzerland) · 2026Article
- Global Prevalence of Internet Gaming Disorder: An Umbrella Review of Meta-Analytic Evidence and Implications for Child and Adolescent Psychiatry.Brain sciences · 2026Review
- Association Between Dysfunctional Parenting Practices and Suspected Gaming Disorder Among Japanese Male Junior High School Students: A Cross-Sectional Study of Parental Assessment.International journal of environmental research and public health · 2026Article
- Radiomics-based feature exploration and auxiliary diagnostic model construction for gaming disorder.Scientific reports · 2026Article
- Article
- Perceived parental phubbing and Internet gaming disorder symptoms among adolescents: the mediating roles of fear of missing out and self-control.Frontiers in psychology · 2026Article
- Prevalence, Sex Differences, and Predictors of Internet Gaming Disorder Among Impoverished Rural Adolescents: Cross-Sectional and Prospective Cohort Study.JMIR serious games · 2025Article
- Internet gaming disorder and suicidal behaviors mediated by sleep disturbance: a large-scale school-based study in 135,174 Chinese middle school students.European child & adolescent psychiatry · 2025Article
- Evolving diagnosis and comorbidities of gaming disorder: Insights from psychiatry departments in five Chinese hospitals from 2018 to 2023.Journal of behavioral addictions · 2025Observational
- Applying the Interaction of Person-Affect-Cognition-Execution Model to Addictive Behaviors in East Asian Countries: Feasibility and Considerations.Journal of the Korean Academy of Child and Adolescent Psychiatry · 2025Article
- The effect of childhood environmental unpredictability on problematic gaming among Chinese college students: a moderated mediation model.BMC psychology · 2025Article
- Social context in the development of problematic gaming habits: a narrative exploration.Discover mental health · 2025Article
- The Positive Effect of Video-Game Play on College Students' Anxiety and Depression Symptoms During the COVID-19 Pandemic Shelter-in-Place Lockdowns: Mixed Methods Study.JMIR serious games · 2025Article
- Gender differences in problematic gaming among Chinese adolescents and young adults.BMC psychiatry · 2025Article
- Validation of the Farsi version of the video-game addiction scale for children: its associations with social media addiction, internet addiction and executive functions.BMC psychology · 2025Article
- The dynamic interplay between neuroticism, extraversion, and problematic gaming in adolescents: A 4-wave longitudinal study.Journal of behavioral addictions · 2025Article
- Classifying problematic gaming using a latent profile approach based on personality traits in Chinese young adolescent.BMC psychiatry · 2025Article
- Multimodal Prediction and Intervention of Internet Gaming Disorder.Current neuropharmacology · 2025Article
Corrections and comments
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Authors and funding
4 authors.
Funding
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Abstract
Background and aims: Asian countries are deemed to be high prevalence areas for gaming disorder (GD). This meta-analysis is the first to synthesize the overall prevalence of GD in East Asia and investigate characteristics that influence prevalence estimates. Methods: Systematic and independent searches were conducted across PubMed, Web of Science, Embase, PsycINFO, and the Cochrane Library since their inception to January 27, 2021. The Agency for Healthcare Research and Quality scale was used for quality assessment. A random effect model was used to calculate the overall GD prevalence and 95% confidence intervals (CIs). Results: In total, 22 articles (26 studies) comprising 51,525 participants were included in this meta-analysis. The overall pooled prevalence of GD in East Asia was 12%, 95% CI (10%-15%); this figure was adjusted to 6%, 95% CI (3%-9%) for a representative sample. Higher prevalence was observed in males than in females (16% vs. 8%, respectively, P < 0.05). Subgroup and meta-regression analyses revealed that studies among gamers or those without random sampling reported significantly higher prevalence rates. There were no significant differences between countries/regions, sample size, quality score, proportion of males, and scale used. Discussion and conclusions: The prevalence of GD in East Asia is higher than that in other world regions. Future studies should extend such epidemiological research to other regions to calculate the accurate prevalence of GD to benefit the local identification, prevention, policy formulation, and treatment efforts. Considering its negative effects, effective preventive and treatment measures for GD in East Asia need greater attention.
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