ArticleScientific reports2022
Modelling pandemic behaviour using an economic multiplayer game.
Article in Scientific reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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3 authors.
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Abstract
During a pandemic, isolating oneself from the community limits viral transmission and helps avoid repeated societal lockdowns. This entails a social dilemma-either distance oneself from others for the benefit of the public good or free-ride and enjoy the benefits of freedom. It is not yet understood how the unfamiliar incentive structure and interpersonal context presented by a pandemic together modulate individuals' approach to this social dilemma. In this preregistered study, we take a game-theoretical approach and investigate people's decisions to self-isolate, using a novel iterated multiplayer game designed to capture the decision-making environment in the pandemic. To elucidate players' thinking, we use a variation of the strategy method and elicit beliefs about how much others will self-isolate. Players tend to respond to social norms with abidance, rather than transgression; they resist the temptation to freeride when others are self-isolating. However, they deal with exponential growth poorly, as they only self-isolate sufficiently when lockdowns are imminent. Further, increased collective risk can motivate more self-isolation, even though the link between self-isolation and lockdowns is stochastic. Players underreport the influence of others' choices on their own, and underestimate others' self-isolation. We discuss implications for public health, and communication to the public.
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