Evidence map›Paper›PMID 35916694›Full record

ArticleJMIR serious games2022

Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide.

Aarón Sújar, Marina Martín-Moratinos, María Rodrigo-Yanguas, Marcos Bella-Fernández, Carlos González-Tardón, David Delgado-Gómez, Hilario Blasco-Fontecilla

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06006871 (The Secret Trail of Moon), which is not on this map. Cited by 12 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
12citing papers in PubMed, 2 pooled it
3.9field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06006871 phase3completednot on this mapstarted 2023, after this paper: background citation

The Secret Trail of Moon (MOON): a Personalized Treatment Video Game for Children and Adolescents With ADHD Based on Cognitive Training and Self-regulation

TypeinterventionalSponsorPuerta de Hierro University HospitalRan2023 to 2023Enrolled76ConditionsAttention Deficit Hyperactivity DisorderArmsThe Secret Trail of Moon (MOON): Cognitive training with Serious Video Game, Usual treatment for ADHD
3 · Its place in the literature

Who cites it

12 citing papers in PubMed, 2 syntheses or guidelines pooled it, 27 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Article
  5. Review
  6. Article
  7. Article
  8. Article
  9. Article
  10. Article
  11. Article
  12. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 5 institutions in 1 country.

Aarón Sújar *Department of Psychiatry, Hospital Universitario Puerta de Hierro Majadahonda, Majadahonda, Spain.ORCID https://orcid.org/0000-0002-7891-6137
Marina Martín-Moratinos *Department of Psychiatry, Hospital Universitario Puerta de Hierro Majadahonda, Majadahonda, Spain.ORCID https://orcid.org/0000-0003-1328-1369
María Rodrigo-YanguasDepartment of Psychiatry, Hospital Universitario Puerta de Hierro Majadahonda, Majadahonda, Spain.ORCID https://orcid.org/0000-0001-6118-2395
Marcos Bella-FernándezDepartment of Psychiatry, Hospital Universitario Puerta de Hierro Majadahonda, Majadahonda, Spain.ORCID https://orcid.org/0000-0001-6621-0199
Carlos González-TardónTecnocampus, Universitat Pompeu Fabra, Mataró, Spain.ORCID https://orcid.org/0000-0001-9433-0577
David Delgado-GómezDepartment of Statistics, Universidad Carlos III, Leganés, Spain.ORCID https://orcid.org/0000-0002-2976-2602
Hilario Blasco-FontecillaDepartment of Psychiatry, Hospital Universitario Puerta de Hierro Majadahonda, Majadahonda, Spain.ORCID https://orcid.org/0000-0002-2864-6298
Hospital Universitario Puerta de Hierro Majadahonda · ESCentro de Investigación Biomédica en Red de Salud Mental · ESUniversidad Carlos III de Madrid · ESUniversidad Rey Juan Carlos · ESUniversitat Pompeu Fabra · ES

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Video game-based therapeutic interventions have demonstrated some effectiveness in decreasing the symptoms of attention deficit hyperactivity disorder (ADHD). Compared with more traditional strategies within the multimodal treatment of ADHD, video games have certain advantages such as being comfortable, flexible, and cost-efficient. However, establishing the most appropriate type(s) of video games that should be used for this treatment remains a matter of debate, including the commercial existing video games or serious video games that are specifically constructed to target specific disorders. This guide represents a starting point for developing serious video games aimed at treating ADHD. We summarize the key points that need to be addressed to generate an effective and motivating game-based treatment. Following recommendations from the literature to create game-based treatments, we describe the development stages of a serious video game for treating ADHD. Game design should consider the interests of future users; game mechanics should be based on cognitive exercises; and therapeutic mechanisms must include the control of difficulty, engagement, motivation, time constraints, and reinforcement. To elaborate upon this guide, we performed a narrative review focused on the use of video games for the treatment of ADHD, and were inspired by our own experience during the development of the game "The Secret Trail of Moon."

Indexed as

ADHDcognitivecognitive disordergamesserious video gamestreatmentvideo games

Identifiers

PMID35916694
PMCPMC9379781
OpenAlexW4289260299

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.