ArticleNurse education today2022
The effects of neonatal resuscitation gamification program using immersive virtual reality: A quasi-experimental study.
Article in Nurse education today, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 31 papers, 5 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
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Who cites it
31 citing papers in PubMed, 5 syntheses or guidelines pooled it, 80 citations in OpenAlex.
- Digital Strategies Utilised to Encourage Undergraduate Nursing Students' Engagement in Online Units of Study Throughout the COVID-19 Pandemic: A Systematic Review.Nursing open · 2026Pooled it
- Immersive virtual reality based on head-mounted display in medical education: a systematic review.BMC medical education · 2025Pooled it
- Effect of an Extended Reality Simulation Intervention on Midwifery Students' Anxiety: Systematic Review.JMIR nursing · 2025Pooled it
- The effectiveness of simulation-based learning (SBL) on students' knowledge and skills in nursing programs: a systematic review.BMC medical education · 2024Pooled it
- Effects of Immersive Technology-Based Education for Undergraduate Nursing Students: Systematic Review and Meta-Analysis Using the Grading of Recommendations, Assessment, Development, and Evaluation (GRADE) Approach.Journal of medical Internet research · 2024Pooled it
- The effect of game-based scenario writing on the clinical reasoning of internship nursing students in cardiovascular emergencies and critical care units.BMC medical education · 2025Trial
- Web-based versus simulation-based refresher training in newborn life support: A randomized multicenter noninferiority controlled trial.Resuscitation plus · 2026Article
- Virtual reality applications in emergency nursing education: a scoping review.BMC medical education · 2026Article
- Revealing the second victim status of interns in emergency department through the escape room method.BMC medical education · 2026Article
- Development of an immersive fall management program for nursing students: A usability study.PloS one · 2026Article
- Midwifery students' and teachers' perceptions and needs regarding Extended Reality (XR) in educational training and its potential role in anxiety-related learning contexts.European journal of midwifery · 2026Article
- The Effectiveness of Virtual Reality Air-to-Ground Handoff Education in Realistic Operations on Learning Among Emergency Nurses in Taiwan.Journal of nursing management · 2026Article
- Effectiveness of Virtual and Augmented Reality for Emergency Healthcare Training: A Randomized Controlled Trial.Healthcare (Basel, Switzerland) · 2025Article
- Immersive Extended Reality (I-XR) in Medical and Nursing for Skill Competency and Knowledge Acquisition: A Systematic Review and Implications for Pedagogical Practices.Behavioral sciences (Basel, Switzerland) · 2025Review
- Virtual reality simulation for high-risk neonatal emergency nursing training: a mixed-methods study on nurse competency and outcomes.BMC nursing · 2025Article
- Extended reality and computer-based simulation for teaching situational awareness in undergraduate health professions education: a scoping review.Advances in simulation (London, England) · 2025Article
- Efficacy and Students' Perceptions of Virtual Reality in Clinical Education: A Narrative Review.Cureus · 2025Review
- A comparative study of the use of extended reality simulation in neonatal resuscitation training.Advances in simulation (London, England) · 2025Article
- Virtual Reality Simulation for Undergraduate Nursing Students for Care of Patients With Infectious Diseases: Mixed Methods Study.JMIR medical education · 2025Article
- Teaching high quality paediatric basic life support to laypeople: The development and evaluation of a virtual simulation game.Resuscitation plus · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
2 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundClinical practice in neonatal intensive care units for nursing college students has been restricted due to the COVID-19 pandemic outbreak; thus, the gamification program has emerged as an alternative learning method. Consequently, there is a need to examine the effectiveness of such alternative learning methods to enhance the response to high-risk newborn emergencies.
objectivesTo examine the effects (neonatal resuscitation nursing knowledge, problem-solving and clinical reasoning ability, self-confidence in practical performance, degree of anxiety, and learning motivation) of a neonatal resuscitation gamification program using immersive virtual reality based on Keller's ARCS model.
designA non-randomized controlled simulation study with a pretest-posttest design.
settingLab and lecture rooms of two universities in South Korea, from June to November 2021.
participantsPrelicensure nursing students.
methodsThe virtual reality group (n = 29) underwent a neonatal resuscitation gamification program using virtual reality based on Keller's ARCS model. The simulation group (n = 28) received high-fidelity neonatal resuscitation simulations and online neonatal resuscitation program lectures. The control group (n = 26) only received online neonatal resuscitation program lectures. Changes in scores among these groups were compared using analysis of variance and analysis of covariance with SPSS for Windows version 27.0.
resultsPost intervention, neonatal resuscitation knowledge [F(2) = 3.83, p = .004] and learning motivation [F(2) = 1.79, p = .025] were significantly higher in the virtual reality and simulation groups than in the control group, whereas problem-solving ability [F(2) = 2.07, p = .038] and self-confidence [F(2) = 6.53, p < .001] were significantly higher in the virtual reality group than in the simulation and control groups. Anxiety [F(2) = 16.14, p < .001] was significantly lower in the simulation group than in the virtual reality and control groups.
conclusionsThe neonatal resuscitation gamification program using immersive virtual reality was found to be effective in increasing neonatal resuscitation knowledge, problem-solving ability, self-confidence, and learning motivation of the nursing students who participated in the trial application process.
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