Evidence map›Paper›PMID 35900808›Full record

ArticleJMIR formative research2022

Effects of a Gamified, Behavior Change Technique-Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial.

Daehyoung Lee, Georgia C Frey, Donetta J Cothran, Jaroslaw Harezlak, Patrick C Shih

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in JMIR formative research, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05466617 (Effects of a Gamified, Behavior Change Technique-Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder), which is not on this map. Cited by 15 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
15citing papers in PubMed, 4 pooled it
2.5field-weighted citation impact, top 11% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05466617 nacompletednot on this map

Effects of a Gamified, Behavior Change Technique-Based Mobile App on Increasing Physical Activity and Reducing Anxiety in Adults With Autism Spectrum Disorder: Feasibility Randomized Controlled Trial

TypeinterventionalSponsorIndiana UniversityRan2019 to 2020Enrolled24ConditionsAutism Spectrum Disorder, Physical Activity, Anxiety, Mobile HealthArmsMobile Health for Physical Activity Behavior Change
3 · Its place in the literature

Who cites it

15 citing papers in PubMed, 4 syntheses or guidelines pooled it, 22 citations in OpenAlex.

  1. Pooled it
  2. Physical Activity for Anxiety for Autistic People: A Systematic Review.Journal of autism and developmental disorders · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 2 institutions in 1 country.

Daehyoung LeeDepartment of Applied Human Sciences, University of Minnesota Duluth, Duluth, MN, United States.ORCID https://orcid.org/0000-0001-6194-7474
Georgia C FreyDepartment of Kinesiology, Indiana University, Bloomington, IN, United States.ORCID https://orcid.org/0000-0003-1545-4710
Donetta J CothranDepartment of Kinesiology, Indiana University, Bloomington, IN, United States.ORCID https://orcid.org/0000-0001-7035-3459
Jaroslaw HarezlakDepartment of Epidemiology and Biostatistics, Indiana University, Bloomington, IN, United States.ORCID https://orcid.org/0000-0002-3070-7686
Patrick C ShihDepartment of Informatics, Indiana University, Bloomington, IN, United States.ORCID https://orcid.org/0000-0003-2460-0468
Indiana University Bloomington · USUniversity of Minnesota, Duluth · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundPhysical activity (PA) has an impact on physical and mental health in neurotypical populations, and addressing these variables may improve the prevalent burden of anxiety in adults with autism spectrum disorder (ASD). Gamified mobile apps using behavior change techniques present a promising way of increasing PA and reducing sedentary time, thus reducing anxiety in adults with ASD.

objectiveThis study aimed to compare the effectiveness of a gamified and behavior change technique-based mobile app, PuzzleWalk, versus a commercially available app, Google Fit, on increasing PA and reducing sedentary time as an adjunct anxiety treatment for this population.

methodsA total of 24 adults with ASD were assigned to either the PuzzleWalk or Google Fit group for 5 weeks using a covariate-adaptive randomization design. PA and anxiety were assessed over 7 days at 3 different data collection periods (ie, baseline, intervention start, and intervention end) using triaxial accelerometers and the Beck Anxiety Inventory. Group differences in outcome variables were assessed using repeated-measures analysis of covariance, adjusting for age, sex, and BMI.

resultsThe findings indicated that the PuzzleWalk group spent a significantly longer amount of time on app use compared with the Google Fit group (F

conclusionsFurther research is needed to clarify the determinants of physical and mental health and their interrelationship in adults with ASD to identify the factors that facilitate the use and adoption of mobile health technologies in these individuals. Despite these mixed results, the small changes in PA or anxiety may be clinically significant for adults with ASD.

trial registrationClinicalTrials.gov NCT05466617; https://clinicaltrials.gov/show/NCT05466617.

Indexed as

anxietyautismbehavior change techniquesgamificationmental healthmHealthmobile appmobile phonephysical activitysedentary behavior

Identifiers

PMID35900808
PMCPMC9377470
OpenAlexW4285321274

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.