Trial reportActa anaesthesiologica Scandinavica2022
A randomized controlled trial on virtual reality distraction during venous cannulation in young children.
Trial report in Acta anaesthesiologica Scandinavica, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07335666 (Virtual Reality Versus Distraction Game Cards for Reducing Fear, Anxiety, Pain, and Physiological Stress During Pediatric Open Wound Care), which is not on this map. Cited by 13 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Virtual Reality Versus Distraction Game Cards for Reducing Fear, Anxiety, Pain, and Physiological Stress During Pediatric Open Wound Care
Who cites it
13 citing papers in PubMed, 2 syntheses or guidelines pooled it, 24 citations in OpenAlex.
- Safety of virtual reality use in children: a systematic review.European journal of pediatrics · 2024Pooled it
- Efficacy of virtual reality for pain relief in medical procedures: a systematic review and meta-analysis.BMC medicine · 2024Pooled it
- The effect of virtual reality versus standard-of-care treatment on pain perception during paediatric vaccination: A randomised controlled trial.Journal of clinical nursing · 2025Trial
- Virtual reality as a promising method of pain relief in patients with venous leg ulcers.International wound journal · 2024Trial
- A randomized controlled trial on virtual reality distraction during venous cannulation in young children.Acta anaesthesiologica Scandinavica · 2022Trial
- The Use of Extended Reality Distraction Methods During Needle-Related Procedures in Pediatric Hospital Care-Children's Experiences.Journal for specialists in pediatric nursing : JSPN · 2026Article
- Immersive Virtual Reality for Pediatric Procedural Pain and Anxiety: A Structured Narrative Review and Developmentally Informed Framework for Clinical Matching and AI-Supported Personalization.Nursing reports (Pavia, Italy) · 2026Review
- Virtual reality for managing pain and fear and anxiety during pediatric needle procedures: an umbrella review.Clinical and experimental pediatrics · 2026Article
- The effects of thermotherapy and cryotherapy on pain and fear during intravenous cannulation: a systematic review and meta-analysis.Journal of Korean biological nursing science · 2025Review
- Extended Reality (XR) in Pediatric Acute and Chronic Pain: Systematic Review and Evidence Gap Map.JMIR pediatrics and parenting · 2025Review
- Effectiveness of Virtual Reality for Managing Pain, Fear, and Anxiety in Children and Adolescents Undergoing Needle-Related Procedures: Systematic Review with Meta-Analysis.Nursing reports (Pavia, Italy) · 2024Review
- Is Virtual Reality Effective in Decreasing Pain during Clinical Procedures among Children: A Systematic Review and Meta-analysis.Journal of Indian Association of Pediatric SurgeonsReview
- Virtual Reality as a Nonpharmacological Tool for Acute Pain Management: A Scoping Review.Innovations in clinical neuroscienceReview
Corrections and comments
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Authors and funding
7 authors at 4 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
BACKGROUND AND
objectivesPain management in children is often inadequate, and the single most common painful procedure in children who are hospitalized is needle procedures. Virtual reality (VR) has been shown to decrease anxiety and pain in children undergoing painful procedures primarily in children from the age of 7 years. Our aim for this study is to investigate patient satisfaction and pain reduction by using a three-dimensional VR interactive game as a distraction in 4-7 years old children during venous cannulation.
methodsIn this randomized clinical trial, we enrolled 106 children aged 4-7 years who were scheduled for venous cannulation. Patients assigned to the control group were adherent to standard of care, including topical numbing cream, positioning, and distraction in this group by games of choice on a tablet/smartphone. In the study group, children were adherent to standard of care and were distracted by an interactive VR game. Primary outcomes were patient satisfaction and the procedural pain assessed by using Wong-Baker Faces Pain Rating Scale; secondary outcomes were the procedural time and any adverse events.
resultsWe found an overall high level of patient satisfaction with our regime of topical numbing cream, positioning, and distraction. The primary outcome of pain during the procedure was median 20 mm (IQR 0-40) and 20 mm (IQR 0-55) (Wong-Baker 0-100 mm) in the VR group and the control group, respectively (difference: 0 mm, 95%CI: 0-20, p = .19). No significant difference was found in procedural times. The number of adverse effects was low, with no significant difference between the two groups.
conclusionsVR distraction is an acceptable form of distraction for children 4-7 years old when combined with topical numbing cream and positioning during preoperative venous cannulation. No difference was found between VR- and smartphone/tablet distraction.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.