Evidence map›Paper›PMID 35898121›Full record

Trial reportActa anaesthesiologica Scandinavica2022

A randomized controlled trial on virtual reality distraction during venous cannulation in young children.

Kasper H Thybo, Susanne M Friis, Gitte Aagaard, Claus S Jensen, Charlotte D Dyekjaer, Casper Haslund Jørgensen, Søren Walther-Larsen

Registry-linked trialOpen access · hybridAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Acta anaesthesiologica Scandinavica, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07335666 (Virtual Reality Versus Distraction Game Cards for Reducing Fear, Anxiety, Pain, and Physiological Stress During Pediatric Open Wound Care), which is not on this map. Cited by 13 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
13citing papers in PubMed, 2 pooled it
8.8field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07335666 nacompletednot on this mapstarted 2023, after this paper: background citation

Virtual Reality Versus Distraction Game Cards for Reducing Fear, Anxiety, Pain, and Physiological Stress During Pediatric Open Wound Care

TypeinterventionalSponsorAgri Ibrahim Cecen UniversityRan2023 to 2023Enrolled90ConditionsPediatric Wounds, Procedural Pain, Procedure-Related Anxiety, Procedural FearArmsDistraction Game Cards, Virtual Reality Distraction
3 · Its place in the literature

Who cites it

13 citing papers in PubMed, 2 syntheses or guidelines pooled it, 24 citations in OpenAlex.

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4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

7 authors at 4 institutions in 1 country.

Kasper H ThyboDepartment of Anaesthesiology and The Paediatric Pain Clinic, Copenhagen University Hospital Rigshospitalet, Copenhagen, Denmark.
Susanne M FriisDepartment of Anaesthesiology and The Paediatric Pain Clinic, Copenhagen University Hospital Rigshospitalet, Copenhagen, Denmark.
Gitte AagaardDepartment of Anaesthesiology and The Paediatric Pain Clinic, Copenhagen University Hospital Rigshospitalet, Copenhagen, Denmark.
Claus S JensenDepartment of Paediatrics and Adolescent Medicine, Aarhus University Hospital, Aarhus, Denmark.
Charlotte D DyekjaerDepartment of Paediatrics and Adolescent Medicine, Aarhus University Hospital, Aarhus, Denmark.
Casper Haslund JørgensenDepartment of Anaesthesiology, Zealand University Hospital, Koege, Denmark.
Søren Walther-LarsenDepartment of Anaesthesiology and The Paediatric Pain Clinic, Copenhagen University Hospital Rigshospitalet, Copenhagen, Denmark.
Aarhus University Hospital · DKCopenhagen University Hospital · DKRigshospitalet · DKZealand University Hospital · DK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

BACKGROUND AND

objectivesPain management in children is often inadequate, and the single most common painful procedure in children who are hospitalized is needle procedures. Virtual reality (VR) has been shown to decrease anxiety and pain in children undergoing painful procedures primarily in children from the age of 7 years. Our aim for this study is to investigate patient satisfaction and pain reduction by using a three-dimensional VR interactive game as a distraction in 4-7 years old children during venous cannulation.

methodsIn this randomized clinical trial, we enrolled 106 children aged 4-7 years who were scheduled for venous cannulation. Patients assigned to the control group were adherent to standard of care, including topical numbing cream, positioning, and distraction in this group by games of choice on a tablet/smartphone. In the study group, children were adherent to standard of care and were distracted by an interactive VR game. Primary outcomes were patient satisfaction and the procedural pain assessed by using Wong-Baker Faces Pain Rating Scale; secondary outcomes were the procedural time and any adverse events.

resultsWe found an overall high level of patient satisfaction with our regime of topical numbing cream, positioning, and distraction. The primary outcome of pain during the procedure was median 20 mm (IQR 0-40) and 20 mm (IQR 0-55) (Wong-Baker 0-100 mm) in the VR group and the control group, respectively (difference: 0 mm, 95%CI: 0-20, p = .19). No significant difference was found in procedural times. The number of adverse effects was low, with no significant difference between the two groups.

conclusionsVR distraction is an acceptable form of distraction for children 4-7 years old when combined with topical numbing cream and positioning during preoperative venous cannulation. No difference was found between VR- and smartphone/tablet distraction.

Indexed as

Procedural PainVirtual RealityCatheterizationChildChild, PreschoolHumansPainPain Managementchildrendistractionprocedural pain

Identifiers

PMID35898121
PMCPMC9545199
OpenAlexW4288074700

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.