ArticleFoods (Basel, Switzerland)2022
Designing and Implementing the MySusCof App-A Mobile App to Support Food Waste Reduction.
Article in Foods (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
6 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Digital Tools for the Promotion of Healthy and Sustainable Eating Behaviors in the General Population: A Systematic Review of the Literature.Nutrients · 2026Pooled it
- Food-Sustainable Behaviors and Attitudes of Generation Z Consumers-Measurement and Analysis of Selected Behaviors.Foods (Basel, Switzerland) · 2026Article
- Translation and Validation of the User Version of the Mobile Application Rating Scale Into the Polish Language: Cross-Sectional Methodological Study.JMIR formative research · 2026Article
- The Piggy Solution: Harnessing Food Waste for Sustainable Hog Farming.Global challenges (Hoboken, NJ) · 2025Review
- Nutrition Management Miniprograms in WeChat: Evaluation of Functionality and Quality.JMIR human factors · 2024Observational
- Assessment and Solutions to Food Waste at Congress Events: A Perspective of the MagNuS Project.Foods (Basel, Switzerland) · 2024Article
Corrections and comments
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Authors and funding
6 authors.
Funding
Abstract
Consumers are responsible for almost 50 percent of food waste. Consumer-focused interventions are crucial to achieve many Sustainable Development Goals (SDGs), especially SDG 12.3. There are many factors that cause food waste, and these can be prevented by changing the consumption behavior of adults. Mobile apps are seen as promising tools to change consumer behavior for ensuring more sustainable food consumption. This study describes the development process and examines the perceived quality of MySusCof, an app intended to reduce the food waste of consumers. The uMARS scale was used for collecting data from consumers. Within the scope of the study, two studies were conducted to examine the development process of the application and to determine the user reactions to the mobile application. Results show that gamification elements with hedonic and social components, as well as functional aspects, are important features for user engagement and perceived impact. The qualitative results also supported the user experience in both hedonic and functional value and role of mobile apps to lead behavior change. This study serves as a guideline for future developers of mobile apps intended to lead consumers to a more sustainable food consumption.
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Registered trials
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