Evidence map›Paper›PMID 35890943›Full record

ArticleSensors (Basel, Switzerland)2022

Application of Deep Reinforcement Learning to NS-SHAFT Game Signal Control.

Ching-Lung Chang, Shuo-Tsung Chen, Po-Yu Lin, Chuan-Yu Chang

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Ching-Lung ChangDepartment of Computer Science and Information Engineering, National Yunlin University of Science and Technology, Douliu 640301, Taiwan.ORCID 0000-0002-0094-4250
Shuo-Tsung ChenDepartment of Applied Mathematics, Tunghai University, Taichung 40704, Taiwan.
Po-Yu LinDepartment of Computer Science and Information Engineering, National Yunlin University of Science and Technology, Douliu 640301, Taiwan.
Chuan-Yu ChangDepartment of Computer Science and Information Engineering, National Yunlin University of Science and Technology, Douliu 640301, Taiwan.ORCID 0000-0001-9476-8130

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Reinforcement learning (RL) with both exploration and exploit abilities is applied to games to demonstrate that it can surpass human performance. This paper mainly applies Deep Q-Network (DQN), which combines reinforcement learning and deep learning to the real-time action response of NS-SHAFT game with Cheat Engine as the API of game information autonomously. Based on a personal computer, we build an experimental learning environment that automatically captures the NS-SHAFT's frame, which is provided to DQN to decide the action of moving left, moving right, or stay in same location, survey different parameters: such as the sample frequency, different reward function, and batch size, etc. The experiment found that the relevant parameter settings have a certain degree of influence on the DQN learning effect. Moreover, we use Cheat Engine as the API of NS-SHAFT game information to locate the relevant values in the NS-SHAFT game, and then read the relevant values to achieve the operation of the overall experimental platform and the calculation of Reward. Accordingly, we successfully establish an instant learning environment and instant game training for the NS-SHAFT game.

Indexed as

Neural Networks, ComputerReinforcement, PsychologyHumansRewarddeep learningDeep Q-Network (DQN)gameNS-SHAFTreal-timereinforcement learning (RL)

Identifiers

PMID35890943
PMCPMC9317465

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.