Evidence map›Paper›PMID 35887748›Full record

ArticleJournal of clinical medicine2022

The Effects of Active Video Game Exercise Based on Self-Determination Theory on Physical Fitness and Cognitive Function in Older Adults.

Chenglei Zhao, Chenxi Zhao, Yunfeng Li, Minmin Zhao, Lin Wang, Jiawei Guo, Longhai Zhang, Yuliang Sun, Xintong Ye, Wenfei Zhu

Open access · goldAbstract read
In one paragraph

Article in Journal of clinical medicine, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 2 pooled it
2.9field-weighted citation impact, top 8% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 2 syntheses or guidelines pooled it, 27 citations in OpenAlex.

  1. Pooled it
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  6. Effects of digital physical activity interventions on muscle mechanical function in community-dwelling older adults: a systematic review and meta-analysis.European review of aging and physical activity : official journal of the European Group for Research into Elderly and Physical Activity · 2025
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors at 1 institution in 1 country.

Chenglei ZhaoSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.ORCID 0000-0001-5321-4668
Chenxi ZhaoSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.ORCID 0000-0003-1281-4012
Yunfeng LiSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.ORCID 0000-0002-6987-9522
Minmin ZhaoSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.
Lin WangSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.
Jiawei GuoSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.
Longhai ZhangSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.
Yuliang SunSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.ORCID 0000-0001-9071-7379
Xintong YeSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.
Wenfei ZhuSchool of Physical Education, Shaanxi Normal University, Xi'an 710119, China.ORCID 0000-0002-6660-6350
Shaanxi Normal University · CN

Funding

MOE (Ministry of Education in China) Project of Humanities and Social Sciences 20YJC890053Shaanxi Province Social Science Foundation Program 2020Q009
6 · The paper itself

Abstract

backgroundAging and physical inactivity are associated with declines in physical fitness and cognitive function. Active video games have proven to be beneficial for the physical health of older adults, but the exact effect of active video games on physical fitness and cognitive function was still unclear. Based on self-determination theory (SDT), which is a widely used theory of healthy behavior change, this study aimed to explore the effects of an active video game intervention on fitness and cognitive function in older adults.

methodsA total of 38 participants (mean age = 65.68 ± 3.78 years, 24 female) were randomly assigned to either an intervention group (active video game training) or a control group (no additional intervention). The participants in the intervention group trained for a total of 36 sessions (3 times per week for 50-55 min each) for 12 weeks. The control group continued with their normal daily living. The pre- and posttest measurements included: IPAQ-C score and physical fitness (BMI, body fat percent, blood pressure, reaction time, sit and reach, vital capacity, grip strength, static balance, blood biochemical tests for liver function, kidney function, blood lipids, glucose and insulin levels) and cognitive functions (processing speed, spatial ability, working memory, language ability, associative memory).

resultThe intervention group showed a significantly smaller decrease in total average physical activity relative to the control group. BMI, vital capacity, systolic blood pressure, diastolic blood pressure, and spatial cognition significantly improved after training in the intervention group (BMI:

conclusionThis study indicates a positive influence of active video game training on physical fitness and cognitive function. The use of SDT-based active video game exercise as a feasible, safe, and effective training method for improving community older adults' healthy, promoting group cohesion, and increasing motivation to exercise.

Indexed as

active video gamecognitive functionolder adultsphysical fitness

Identifiers

PMID35887748
PMCPMC9321167
OpenAlexW4285009308

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.