Evidence map›Paper›PMID 35885084›Full record

ArticleEntropy (Basel, Switzerland)2022

Popularity of Video Games and Collective Memory.

Leonardo O Mendes, Leonardo R Cunha, Renio S Mendes

Abstract read
In one paragraph

Article in Entropy (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Review
  2. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Leonardo O MendesPhysics Department and National Institute of Science and Technology for Complex Systems, State University of Maringá, Maringá 87020-900, PR, Brazil.ORCID 0000-0002-8548-7705
Leonardo R CunhaPhysics Department and National Institute of Science and Technology for Complex Systems, State University of Maringá, Maringá 87020-900, PR, Brazil.ORCID 0000-0001-9743-3985
Renio S MendesPhysics Department and National Institute of Science and Technology for Complex Systems, State University of Maringá, Maringá 87020-900, PR, Brazil.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Describing the permanence of cultural objects is an important step in understanding societal trends. A relatively novel cultural object is the video game, which is an interactive media, that is, the player is an active contributor to the overall experience. This article aims to investigate video game permanence in collective memory using their popularity as a proxy, employing data based on the

Indexed as

memory effectsmultiplicative processespopularityvideo games

Identifiers

PMID35885084
PMCPMC9320117

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.