Evidence map›Paper›PMID 35878115›Full record

ArticleSports (Basel, Switzerland)2022

Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours.

Evlalia Touloudi, Mary Hassandra, Evangelos Galanis, Marios Goudas, Yannis Theodorakis

Registry-linked trialAbstract read
In one paragraph

Article in Sports (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06786962 (Effects of a Virtual Reality Hypnosis Intervention on Reducing Stress and Compassion Fatigue in Neonatal Intensive Care Nurses), which is not on this map. Cited by 4 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06786962 nacompletednot on this mapstarted 2024, after this paper: background citation

Effects of a Virtual Reality Hypnosis Intervention on Reducing Stress and Compassion Fatigue in Neonatal Intensive Care Nurses

TypeinterventionalSponsorCARESP: Cellule d'animation régionale en soins palliatifsRan2024 to 2025Enrolled43ConditionsHypnosis, Virtual Reality Therapy, Stress, Compassion FatigueArmsVirtual reality Hypnosis, Control arm (SEQ):
3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Trial
  3. Review
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Evlalia TouloudiSchool of Physical Education, Sport Science and Dietetics, Department of Physical Education and Sport Science, University of Thessaly, 42100 Trikala, Greece.ORCID 0000-0001-9593-8445
Mary HassandraSchool of Physical Education, Sport Science and Dietetics, Department of Physical Education and Sport Science, University of Thessaly, 42100 Trikala, Greece.ORCID 0000-0001-8046-3547
Evangelos GalanisSchool of Physical Education, Sport Science and Dietetics, Department of Physical Education and Sport Science, University of Thessaly, 42100 Trikala, Greece.
Marios GoudasSchool of Physical Education, Sport Science and Dietetics, Department of Physical Education and Sport Science, University of Thessaly, 42100 Trikala, Greece.ORCID 0000-0001-9181-9924
Yannis TheodorakisSchool of Physical Education, Sport Science and Dietetics, Department of Physical Education and Sport Science, University of Thessaly, 42100 Trikala, Greece.

Funding

European Regional Development Fund of the EU and Greek national T1EDK-01448
6 · The paper itself

Abstract

Virtual reality is a computer-generated simulation of a real or imaginary three-dimensional environment that has entered our lives, particularly for gaming. Lately, it has been permeating into many aspects of our everyday life, such as exercise. It is important to ascertain whether exercise in an immersive virtual reality environment can be accepted from employees and lead to positive outcomes for them. The aim of this exploratory study was to examine the acceptance, future adoption, interest/enjoyment and usability of an immersive virtual reality system for exercise training by office workers during breaks within their working hours. A total of 40 female employees participated in the study with a mean age of 42.58 years (SD 10.77). Participants were requested to complete two sequential 15-min dual task cycling sessions corresponding to two experimental conditions. The first, condition A, involved cycling in a virtual environment, wearing a virtual reality head mounted display, and responding to cognitive tasks by answering multiple choice questions-on a screen, using a joystick. The second, condition B, involved cycling on a static bicycle and simultaneously responding to cognitive tasks by answering multiple choice questions in a real environment. After completion of the two conditions, participants responded to a series of scales regarding each of the experimental conditions and to a semi-structured interview. The results showed that participants noted a significant preference for the immersive virtual reality exercise, condition A, compared to condition B (bike only); and their acceptance, interest/enjoyment, usability and intention for future use were high. The qualitative data showed increased intention for future use, feelings of control and presence and most of the participants did not encounter any difficulties or require extra help to understand the immersive virtual reality system. Overall, exercising during working hours with an immersive virtual reality exercise system was well perceived by office workers and applicable. However, the effects of the immersive virtual reality training system on physical and mental health and the employees' adherence to the exercise program should be tested with a longer intervention program.

Indexed as

acceptabilityexerciseoffice workerssedentaryusabilityVR exercise system

Identifiers

PMID35878115
PMCPMC9317041

What OpenQuestion holds

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LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.