Evidence map›Paper›PMID 35860644›Full record

ReviewComputational intelligence and neuroscience2022

Applying Lightweight Deep Learning-Based Virtual Vision Sensing Technology to Realize and Develop New Media Interactive Art Installation.

Lanjun Luo

RetractedAbstract readReviewRetracted Publication
In one paragraph

Review in Computational intelligence and neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It has been retracted, and should not be counted. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

1 author.

Lanjun LuoCutting Edge Imaging College, Chung-Ang University, Seoul 156756, Republic of Korea.ORCID https://orcid.org/0000-0002-8561-9835

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The work intends to optimize the situation that interactive art devices and remote control based on traditional technology cannot meet people's actual needs to a certain extent. With the assistance of Lightweight Deep Learning (LDL) models, Interactive Artistic Installation (IAI) shows excellent creative potential in terms of dimension, space, and sense. Virtual Vision Sensing Technology (VST) explores the emotional semantics in the human-machine environment with the help of interactive art, finds the emotional interaction elements between human and machine, and promotes Human-Computer Interaction (HCI). From the perspective of the media elements of interactive art, this paper reviews the virtual VST that subverts the expression of interactive art. Then, from the perspective of artistic creation, the impact of virtual VST on IAI thinking, methods, and artistic experience is analyzed. Thereupon, a scene construction method is designed where the physical equipment is premodeled. The model is loaded in real time with visual information. The proposed method does not require complex vision and laser scanning equipment or high-configured computer systems. The proposed new media IAI model realizes the real-time loading of the scene model. According to the physical equipment dynamic information obtained by the visual data acquisition system, the proposed method can keep the virtual scene and physical models in motion synchronization. Finally, experiment results corroborate that the environment will significantly interfere with the experimental results. The training data set with boundary occlusion will be more suitable for model training and better test results (about 97% accuracy). Hence, the research content can make the Virtual Reality works have better performance, especially the sense of experience from the perspective of aesthetics. Meanwhile, it also enriches the research theory in the field of new media art installation technology.

Indexed as

Deep LearningVirtual RealityComputer SystemsHumansTechnologyUser-Computer Interface

Identifiers

PMID35860644
PMCPMC9293493

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.