Evidence map›Paper›PMID 35859003›Full record

ArticleScientific reports2022

Synchrony in triadic jumping performance under the constraints of virtual reality.

Ayana Naito, Kentaro Go, Hiroyuki Shima, Akifumi Kijima

Abstract read
In one paragraph

Article in Scientific reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Ayana NaitoIntegrated Graduate School of Medicine, Engineering, and Agricultural Sciences in University of Yamanashi, Kofu, 400-8510, Japan.
Kentaro GoGraduate School Department of Interdisciplinary Research in University of Yamanashi, Kofu, 400-8510, Japan.
Hiroyuki ShimaDepartment of Environmental Sciences, University of Yamanashi, Kofu, 400-8510, Japan.
Akifumi KijimaFaculty of Education, University of Yamanashi, Kofu, 400-8510, Japan. akijima@yamanashi.ac.jp.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The use of an immersive virtual reality system as a work space for sports and physical education can help maintain physical communication from separate places. In this study, we verified the possibility of constructing a movement synchrony system by reproducing the mathematical ordered pattern of "triadic jumping" in a virtual space. Three jumpers were asked to move together in a space that was cramped and insufficient for them to pass each other. Within this restricted space, the ordered pattern of the jumpers' synchrony systematically transited to another state depending on the geometrical configuration of the work space. Although the temporal rigidity of the synchrony was partially lost, the ordered pattern of the "triadic jumping" synchrony that emerged in the virtual space was qualitatively equivalent to that emerging in real space. We believe the idea of expanding the work space for physical education to a virtual one could turn into reality if the sensory feedback of the collision successfully improves the spatial-temporal rigidity of the joint action ordered pattern.

Indexed as

Virtual RealityMovementUser-Computer Interface

Identifiers

PMID35859003
PMCPMC9297677

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.