SynthesisBMC musculoskeletal disorders2022
Musculoskeletal disorders in video gamers - a systematic review.
Synthesis in BMC musculoskeletal disorders, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 28 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
28 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Do Esports Players Experience Pain? Pain Prevalence of Esports Players: a Systematic Review and Meta-analysis.Sports medicine - open · 2026Pooled it
- Does sedentary behaviour cause spinal pain in children and adolescents? A systematic review with meta-analysis.British journal of sports medicine · 2025Pooled it
- Characterization of Gaming-Related Symptoms and Musculoskeletal Pain Complaints in Individuals Who Participate in Electronic Gaming.American journal of lifestyle medicine · 2026Article
- Musculoskeletal disorders in eSports athletes: A systematic review.Journal of experimental orthopaedics · 2026Review
- Prevalence of musculoskeletal injuries and associated risk factors in Brazilian esports players: a cross-sectional study.Scientific reports · 2026Observational
- A Cross-Sectional Survey on Musculoskeletal Pain Among Professional and Non-Professional Gamers in Saudi Arabia: Associations with Gaming Genre, Duration, and Ergonomic Factors.Journal of pain research · 2026Article
- SPINAL DISORDERS IN PROFESSIONAL ESPORTS ATHLETES: PROTOCOL FOR A SYSTEMATIC REVIEW.Acta ortopedica brasileira · 2026Review
- A Cross-Sectional Survey on Musculoskeletal Pain Among Professional and Non-Professional Gamers in Saudi Arabia: Associations with Gaming Genre, Duration, and Ergonomic Factors [Letter].Journal of pain research · 2026Article
- Metaverse dependency as a psychosomatic risk of immersive platforms: development and validation of the Metaverse Dependency-Related Experiences Scale.Frontiers in psychology · 2026Article
- The modern epidemic-digital era bad posture and its musculoskeletal consequences: A questionnaire-based study.Journal of family medicine and primary care · 2025Article
- Wrist extensor fatigue and game-genre-specific kinematic changes in esports athletes: a quasi-experimental study.BMC sports science, medicine & rehabilitation · 2025Article
- Associations of time spent on different types of digital media with self-rated general and mental health in Swedish adolescents.Scientific reports · 2025Article
- Comparison of body mass index and physical activity levels of e-sportsmen.Frontiers in public health · 2025Article
- Daily physical activity, coffee and energy drink consumption, and sleep patterns among Chinese elite professional esports athletes: a case study of Zhejiang Regans Gaming.Frontiers in public health · 2025Article
- Gaming through the pain: psychological flow and self-efficacy amid musculoskeletal challenges in eSports.Frontiers in psychology · 2025Article
- Comparative Evaluation of Temporomandibular Disorders and Dental Wear in Video Game Players.Journal of clinical medicine · 2024Article
- Prevalence and Associated Factors of Physical Complaints Among Japanese Esports Players: A Cross-Sectional Study.Cureus · 2024Article
- A tree-based corpus annotated with Cyber-Syndrome, symptoms, and acupoints.Scientific data · 2024Article
- Mobile game addiction and its association with musculoskeletal pain among students: A cross-sectional study.PloS one · 2024Article
- Investigation of the playing digital games on shoulder flexibility, muscle strength and reaction speed in volleyball players.Frontiers in public health · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundVideo gaming is a recreational activity with yearly increasing popularity. It is mostly a sedentary behavior combined with repetitive movements of the upper limbs. If performed excessively, these movements may promote strain injuries and a sedentary lifestyle is one of the contributing factors to musculoskeletal disorders. Therefore, a systematic review was conducted to evaluate if video gaming negatively affects the musculoskeletal system of video gamers.
methodsPubMed, Web of Science and The Cochrane Library were systematically searched in order to identify relevant peer reviewed original articles in English published between 2000 and 2021. The Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) method was used for the analysis. Studies were included when they contained investigations of changes of the musculoskeletal system due to video gaming in healthy individuals. Studies with participants older than 60 years or solely psychological, social or cardiovascular outcomes were excluded. An adapted version of the Newcastle-Ottawa Scale was used for the risk of bias analysis.
resultsSixteen observational studies involving a total of 62,987 participants met the inclusion criteria. A majority (11) of the studies reported statistical negative musculoskeletal changes due to video game playtime. Four studies did not report changes and one study found no effect of video game playtime on the musculoskeletal system. Out of the eleven studies, which demonstrated a negative impact of video game playtime on the musculoskeletal system, the most reported painful body parts were the neck (n = 4), shoulder (n = 4) and back (n = 3). Ten studies reported odds ratios (OR) for the dependence of the appearance of musculoskeletal disorders on video game playtime. In eight studies OR were significantly increased (1.3-5.2).
conclusionEleven out of twelve studies demonstrated a negative impact of video game playtime on the musculoskeletal system. In particular, excessive video game playtimes (> 3 h/day) seemed to be a predictor for the appearance of musculoskeletal disorders. Due to their great popularity across multiple generations, specific and tailored prevention and health promotion programs for video gamers need to be developed to counteract this important public health issue.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.