ArticleFrontiers in neurorobotics2022
Artificial Intelligence Technology in Basketball Training Action Recognition.
Article in Frontiers in neurorobotics, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Cognitive Motor Dual Tasking as a game-changer in basketball training programs: a new approach to developing elite basketball players.Frontiers in psychology · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The primary research purpose lies in studying the intelligent detection of movements in basketball training through artificial intelligence (AI) technology. Primarily, the theory of somatosensory gesture recognition is analyzed, which lays a theoretical foundation for research. Then, the collected signal is denoised and normalized to ensure that the obtained signal data will not be distorted. Finally, the four algorithms, decision tree (DT), naive Bayes (NB), support vector machine (SVM), and artificial neural network (ANN), are used to detect the data of athletes' different limb movements and recall. The accuracy of the data is compared and analyzed. Experiments show that the back propagation (BP) ANN algorithm has the best action recognition effect among the four algorithms. In basketball training athletes' upper limb movement detection, the average accuracy rate is close to 93.3%, and the average recall is also immediate to 93.3%. In basketball training athletes' lower limb movement detection, the average accuracy rate is close to 99.4%, and the average recall is immediate to 99.4%. In the detection of movements of upper and lower limbs: the recognition method can efficiently recognize the basketball actions of catching, passing, dribbling, and shooting, the recognition rate is over 95%, and the average accuracy of the four training actions of catching, passing, dribbling, and shooting is close to 98.95%. The intelligent basketball training system studied will help basketball coaches grasp the skilled movements of athletes better to make more efficient training programs and help athletes improve their skill level.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.