Evidence map›Paper›PMID 35830224›Full record

ArticleJMIR formative research2022

Active Virtual Reality for Chronic Primary Pain: Mixed Methods Randomized Pilot Study.

Natalie Tuck, Catherine Pollard, Clinton Good, Caitlin Williams, Gwyn Lewis, Murray Hames, Tipu Aamir, Debbie Bean

Open access · goldAbstract read
In one paragraph

Article in JMIR formative research, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed, 2 pooled it
3.7field-weighted citation impact, top 7% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed, 2 syntheses or guidelines pooled it, 22 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 2 institutions in 1 country.

Natalie TuckThe Health and Rehabilitation Research Institute, Auckland University of Technology, Auckland, New Zealand.ORCID https://orcid.org/0000-0002-2739-6389
Catherine PollardThe Health and Rehabilitation Research Institute, Auckland University of Technology, Auckland, New Zealand.ORCID https://orcid.org/0000-0002-0297-9713
Clinton GoodThe Auckland Regional Pain Service, Auckland District Health Board, Auckland, New Zealand.ORCID https://orcid.org/0000-0001-8282-0448
Caitlin WilliamsThe Health and Rehabilitation Research Institute, Auckland University of Technology, Auckland, New Zealand.ORCID https://orcid.org/0000-0003-0452-1199
Gwyn LewisThe Health and Rehabilitation Research Institute, Auckland University of Technology, Auckland, New Zealand.ORCID https://orcid.org/0000-0001-9324-0940
Murray HamesThe Auckland Regional Pain Service, Auckland District Health Board, Auckland, New Zealand.ORCID https://orcid.org/0000-0001-5957-7902
Tipu AamirThe Auckland Regional Pain Service, Auckland District Health Board, Auckland, New Zealand.ORCID https://orcid.org/0000-0003-0757-9142
Debbie BeanThe Health and Rehabilitation Research Institute, Auckland University of Technology, Auckland, New Zealand.ORCID https://orcid.org/0000-0002-0606-8749
Auckland University of Technology · NZAuckland District Health Board · NZ

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe modern management of chronic pain is largely focused on improving functional capacity (often despite ongoing pain) by using graded activation and exposure paradigms. However, many people with chronic pain find functional activation programs aversive, and dropout rates are high. Modern technologies such as virtual reality (VR) could provide a more enjoyable and less threatening way for people with chronic pain to engage in physical activity. Although VR has been successfully used for pain relief in acute and chronic pain settings, as well as to facilitate rehabilitation in conditions such as stroke and cerebral palsy, it is not known whether VR can also be used to improve functional outcomes in people with chronic pain.

objectiveThis study aimed to assess the feasibility of conducting an adequately powered randomized controlled trial (RCT) to test the efficacy of VR in a chronic pain treatment center and assess the acceptability of an active VR treatment program for patients in this setting.

methodsFor this mixed methods pilot study, which was designed to test the feasibility and acceptability of the proposed study methods, 29 people seeking treatment for chronic pain were randomized to an active VR intervention or physiotherapy treatment as usual (TAU). The TAU group completed a 6-week waitlist before receiving standard treatment to act as a no-treatment control group. The VR intervention comprised twice-weekly immersive and embodied VR sessions using commercially available gaming software, which was selected to encourage movement. A total of 7 VR participants completed semistructured interviews to assess their perception of the intervention.

resultsOf the 99 patients referred to physiotherapy, 53 (54%) were eligible, 29 (29%) enrolled, and 17 (17%) completed the trial, indicating that running an adequately powered RCT in this setting would not be feasible. Despite this, those in the VR group showed greater improvements in activity levels, pain intensity, and pain interference and reported greater treatment satisfaction and perceived improvement than both the waitlist and TAU groups. Relative effect sizes were larger when VR was compared with the waitlist (range small to very large) and smaller when VR was compared with TAU (range none to medium). The qualitative analysis produced the following three themes: VR is an enjoyable alternative to traditional physiotherapy, VR has functional and psychological benefits despite continued pain, and a well-designed VR setup is important.

conclusionsThe active VR intervention in this study was highly acceptable to participants, produced favorable effects when compared with the waitlist, and showed similar outcomes as those of TAU. These findings suggest that a confirmatory RCT is warranted; however, substantial barriers to recruitment indicate that incentivizing participation and using a different treatment setting or running a multicenter trial are needed.

Indexed as

acceptabilitychronic painfeasibilityinterventionpain managementphysiotherapyrehabilitationserious gamesvirtual realityVR

Identifiers

PMID35830224
PMCPMC9330488
OpenAlexW4285087208

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.