ArticleSensors (Basel, Switzerland)2022
Assessment of the Relevance and Reliability of Reaction Time Tests Performed in Immersive Virtual Reality by Mixed Martial Arts Fighters.
Article in Sensors (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
15 citing papers in PubMed.
- Mixed Reality as an Environment for Reaction Speed Assessment in Physically Active Young Adults: Measurement Reliability and Participant Experience Compared with Immersive Virtual Reality.Sensors (Basel, Switzerland) · 2026Article
- Visio-Spatial Skills in Amateur Taekwondo Athletes Compared with Non-Athletes: A Cross-Sectional Observational Study.Vision (Basel, Switzerland) · 2026Article
- Comparative Analysis of Visio-Spatial Skills Profiles in Boxing, Karate, and Taekwondo Athletes.Journal of functional morphology and kinesiology · 2026Article
- Construct Validity and Reliability of a Virtual Reality Cricket Batting Simulator.European journal of sport science · 2026Article
- AI-enhanced virtual reality martial arts training: how technology readiness, instructional design, usefulness, and instructor competency drive learning performance through cognitive absorption.Scientific reports · 2026Article
- Comparison of traditional and ecological dynamical training approaches in Brazilian Jiu-Jitsu: effects on Force Development, reactivity, and distress perception.Frontiers in psychology · 2026Article
- Single-Night Sleep Extension Enhances Morning Physical and Cognitive Performance Across Time of Day in Physically Active University Students: A Randomized Crossover Study.Life (Basel, Switzerland) · 2025Article
- Measuring neurodevelopment of inhibitory control in children using naturalistic virtual reality.Scientific reports · 2025Article
- Reliability and validity of a self-developed virtual reality-based test battery for assessing motor skills in sports performance.Scientific reports · 2025Article
- Advancements in virtual reality for performance enhancement in combat sports: a mini-review and perspective.Frontiers in psychology · 2025Review
- Assessment of the intensity and attractiveness of physical exercise while playing table tennis in an immersive virtual environment depending on the game mode.BMC sports science, medicine & rehabilitation · 2024Article
- Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study.JMIR serious games · 2024Article
- Application of immersive virtual reality in the training of wheelchair boxers: evaluation of exercise intensity and users experience additional load- a pilot exploratory study.BMC sports science, medicine & rehabilitation · 2024Article
- Immersive Virtual Reality Reaction Time Test and Relationship with the Risk of Falling in Parkinson's Disease.Sensors (Basel, Switzerland) · 2023Article
- Reliability and Validity of Inertial Sensor Assisted Reaction Time Measurement Tools among Healthy Young Adults.Sensors (Basel, Switzerland) · 2022Article
Corrections and comments
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Authors and funding
2 authors.
Funding
Abstract
Immersive virtual reality (VR) is increasingly applied in various areas of life. The potential of this technology has also been noticed in recreational physical activity and sports. It appears that a virtual environment can also be used in diagnosing certain psychomotor abilities. The main aim of this study consisted of assessing the relevance and reliability of VR-implemented tests of simple and complex reaction time (RT) performed by mixed martial arts (MMA) fighters. Thirty-two professional MMA fighters were tested. The original test developed in the virtual environment was applied for RT assessment. The fighters' task consisted of reacting to the lighting up of a virtual disc situated in front of them by pushing a controller button. The relevance of the test task was estimated by juxtaposing the obtained results with the classic computer test used for measuring simple and complex reactions, while its reliability was assessed with the intraclass correlation procedure. Significant relationships found between the results of VR-implemented tests and computer-based tests confirmed the relevance of the new tool for the assessment of simple and complex RT. In the context of their reliability, RT tests in VR do not differ from tests conducted with the use of standard computer-based tools. VR technology enables the creation of tools that are useful in diagnosing psychomotor abilities. Reaction time tests performed by MMA fighters with the use of VR can be considered relevant, and their reliability is similar to the reliability obtained in computer-based tests.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.