Evidence map›Paper›PMID 35805535›Full record

ArticleInternational journal of environmental research and public health2022

Effects of Restorative Environment and Presence on Anxiety and Depression Based on Interactive Virtual Reality Scenarios.

Zhimeng Wang, Yue Li, Jingchen An, Wenyi Dong, Hongqidi Li, Huirui Ma, Junhui Wang, Jianping Wu, Ting Jiang, Guangxin Wang

Abstract read
In one paragraph

Article in International journal of environmental research and public health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Comparisons of Virtual Reality-based vs. Conventional Biofeedback for Panic Symptoms: A Randomized Controlled Study.Clinical psychopharmacology and neuroscience : the official scientific journal of the Korean College of Neuropsychopharmacology · 2026
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  5. Review
  6. Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Zhimeng WangDepartment of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.
Yue LiDepartment of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.ORCID 0000-0003-1662-6991
Jingchen AnFaculty of Psychology, Beijing Normal University, Beijing 100875, China.
Wenyi DongDepartment of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.
Hongqidi LiDepartment of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.ORCID 0000-0003-4287-899X
Huirui MaDepartment of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.
Junhui WangDepartment of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.
Jianping WuDepartment of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.
Ting JiangFaculty of Psychology, Beijing Normal University, Beijing 100875, China.
Guangxin WangDepartment of Psychology, School of Humanities and Social Sciences, Beijing Forestry University, Beijing 100083, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Anxiety and depression have been growing global mental health problems. The following studies explored the effect of interactive VR scenarios to find a low-cost and high-efficiency solution. Study 1 designed a 2 (anxiety and depression state) × 4 (interactive VR scenarios) experiment, the results of 20 participants showed that the designed scenarios had good restoration and presence, assisting to improve depression mood for people with mild to moderate anxiety and depression. Study 2 further investigated the intervention effects of two environment types (urban and park) and four interactive activities (automatic viewing, free-roaming, fishing, and watering plants in the park environment), based on data from a 10-minute experiment conducted by 195 participants with mild to moderate anxiety and depression. The subjective scales, EEG and EMG, and scenario experience were analyzed and the results showed that: (1) the restorative and present VR scenarios were beneficial in alleviating state anxiety and depression; (2) the restorative environment and presence were significantly and positively related to the reduction of anxiety and depression respectively, moreover, presence mediated the restorative environment on the recovery from anxiety and depression; (3) the environmental settings, the complexity of interaction, human factors, and maturity of VR devices and technology were also key factors that influenced the effects of interactive VR scenario experience and intervention. These studies revealed VR psychological intervention scenarios could be designed with comprehensive factors. Moreover, they might help pave the way for future study in exploring the physiology and psychology mode in virtual and real spaces, enhancing intervention effectiveness.

Indexed as

DepressionVirtual RealityAnxietyAnxiety DisordersHumansanxietydepressioninteractionpresencerestorative environmentvirtual reality

Identifiers

PMID35805535
PMCPMC9266120

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.