Evidence map›Paper›PMID 35791369›Full record

ArticleGames and culture2022

Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic.

Katy E Pearce, Jason C Yip, Jin Ha Lee, Jesse J Martinez, Travis W Windleharth, Arpita Bhattacharya, Qisheng Li

Open access · bronzeAbstract read
In one paragraph

Article in Games and culture, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
14.1field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed, 47 citations in OpenAlex.

  1. Interspecies Relationships inAnimals : an open access journal from MDPI · 2026
    Article
  2. Games and Creativity: A Theoretical Framework.Journal of Intelligence · 2026
    Review
  3. Article
  4. Article
  5. Article
  6. Article
  7. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Katy E PearceDepartment of Communication, University of Washington, Seattle, WA, USA.ORCID https://orcid.org/0000-0002-3837-5305
Jason C YipThe Information School, University of Washington, Seattle, WA, USA.ORCID https://orcid.org/0000-0001-9980-0670
Jin Ha LeeThe Information School, University of Washington, Seattle, WA, USA.ORCID https://orcid.org/0000-0002-9007-514X
Jesse J MartinezPaul G. Allen School of Computer Science & Engineering, University of Washington, Seattle, WA, USA.ORCID https://orcid.org/0000-0003-2008-4136
Travis W WindleharthThe Information School, University of Washington, Seattle, WA, USA.ORCID https://orcid.org/0000-0002-7403-0187
Arpita BhattacharyaDepartment of Informatics, University of California, Irvine, CA, USA.ORCID https://orcid.org/0000-0001-8890-5557
Qisheng LiPaul G. Allen School of Computer Science & Engineering, University of Washington, Seattle, WA, USA.ORCID https://orcid.org/0000-0001-7609-8102
University of Washington · USUniversity of California, Irvine · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The COVID-19 pandemic was stressful for everyone, particularly for families who had to supervise and support children, facilitate remote schooling, and manage work and home life. We consider how families coped with pandemic-related stress using the video game

Indexed as

Animal Crossingcommunal copingcopingCOVID-19familiespandemicstressvideo games

Identifiers

PMID35791369
PMCPMC9209879
OpenAlexW4200399705

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.