ArticleFrontiers in neuroscience2022
At-Home Training With a Rhythmic Video Game for Improving Orofacial, Manual, and Gait Abilities in Parkinson's Disease: A Pilot Study.
Article in Frontiers in neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
11 citing papers in PubMed, 1 synthesis or guideline pooled it, 23 citations in OpenAlex.
- Effects of Music-Based Interventions on Motor and Non-Motor Symptoms in Patients with Parkinson's Disease: A Systematic Review and Meta-Analysis.International journal of environmental research and public health · 2023Pooled it
- A Randomized Proof-of-Concept Study of Gamified Rhythmic Training in Autistic Children.Annals of the New York Academy of Sciences · 2026Trial
- A Proof-of-Concept Study of Gamified Rhythmic Training in Preadolescents Who Stutter.Annals of the New York Academy of Sciences · 2026Trial
- Can you beat the music? Validation of a gamified rhythmic training in children with ADHD.Behavior research methods · 2025Trial
- The sound of longevity: music and technology for healthy ageing.Aging clinical and experimental research · 2026Review
- From Finger Taps to Footsteps: Gait as a Model for Investigating and Training Rhythmic Abilities.Annals of the New York Academy of Sciences · 2026Review
- Effects of Cueing Training on Gait Variability.International journal of exercise science · 2026Article
- Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping Review.JMIR serious games · 2025Review
- Mobile version of the Battery for the Assessment of Auditory Sensorimotor and Timing Abilities (BAASTA): Implementation and adult norms.Behavior research methods · 2024Article
- Unravelling individual rhythmic abilities using machine learning.Scientific reports · 2024Article
- Delivering Multidisciplinary Rehabilitation Care in Parkinson's Disease: An International Consensus Statement.Journal of Parkinson's disease · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors at 7 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Rhythm disorders are consistently reported in Parkinson's disease (PD). They manifest across motor domains, such as in orofacial (oral diadochokinesis), manual (finger tapping), and gait tasks. It is still unclear, however, whether these disorders are domain- and task-specific, or result from impaired common mechanisms supporting rhythm processing (general dysrhythmia). We tested the possibility that an at-home intervention delivered via a rhythmic video game on tablet improves motor performance across motor domains in PD. Patients with PD (
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Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.