ArticlePediatric research2022
Social epidemiology of early adolescent problematic screen use in the United States.
Article in Pediatric research, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 43 papers.
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Who cites it
43 citing papers in PubMed.
- The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial.The international journal of behavioral nutrition and physical activity · 2025Trial
- Overview of systematic reviews and meta-analyses on problematic video game use and gaming disorder in adolescents and young adults.EClinicalMedicine · 2026Review
- Psychological Correlates of Problematic Gaming Behaviour in Medical Students: A Cross-Sectional Analysis of Structural and Contextual Factors.Healthcare (Basel, Switzerland) · 2026Article
- Teens and social media: determinants of problematic social media use among adolescents in Poland - risk and protective factors.International journal of occupational medicine and environmental health · 2026Article
- The Roles of Delayed Cortical Maturation and Lower Anticipatory Reward Activation in Predicting Addictive Screen Use in Youth.Biological psychiatry. Cognitive neuroscience and neuroimaging · 2026Article
- Social epidemiology of multidimensional sleep health in early adolescence.Pediatric research · 2026Article
- Analysis and research on multilevel video game addiction characteristics among children and adolescents based on association rules.Scientific reports · 2026Article
- Problematic patterns of social media use increase with spontaneous cortical activity and transdiagnostic mental health symptoms in youth.Developmental cognitive neuroscience · 2026Article
- Digital Media Use and Psychosocial Health among Adolescent Boys and Young Men.Current psychiatry reports · 2026Review
- Associations of adolescent social media use trajectories with spatial and verbal memory: a prospective cohort study.Lancet regional health. Americas · 2026Article
- Screen Time and Behavioral Correlates Among Children in the United Arab Emirates: A Cross-Sectional Study.Cureus · 2026Article
- Associations between relative deprivation and problematic gaming in adolescence: evidence from an Italian representative sample.Journal of epidemiology and community health · 2026Article
- Is Going Analog Good for Children and Teens' Mental Health and Well-Being?Journal of medical Internet research · 2026Article
- Article
- Political ideology, sociodemographic factors, and social media health information engagement among U.S. adults: evidence from HINTS 2024.Frontiers in digital health · 2026Article
- Measuring screen time among adolescents: test-retest reliability of HBSC questionnaire items across two countries.BMC public health · 2025Article
- Article
- The association between parental mental health and screen time among U.S. children aged 6-17.BMC psychology · 2025Article
- Understanding the game experiences and mental health of youth: protocol for the Game-in-Action Quebec cohort study.BMJ open · 2025Article
- Article
Corrections and comments
- Erratum issued
Authors and funding
10 authors.
Funding
Abstract
objectiveTo determine sociodemographic correlates of problematic screen use (social media, video games, mobile phones) among a racially/ethnically and socioeconomically diverse population-based sample of 10-14-year-old early adolescents. STUDY
designWe analyzed cross-sectional data from the Adolescent Brain Cognitive Development Study (Year 2, 2018-2020; N = 8753). Multiple linear regression analyses were used to estimate associations between sociodemographic factors (age, sex, race/ethnicity, primary language, household income, parental education) and adolescent-reported problematic video game (Video Game Addiction Questionnaire), social media (Social Media Addiction Questionnaire), and mobile phone use (Mobile Phone Involvement Questionnaire).
resultsBoys reported higher problematic video game use while girls reported higher problematic social media and mobile phone use. Native American, black, and Latinx adolescents reported higher scores across all problematic screen measures compared to non-Latinx white adolescents. Having unmarried/unpartnered parents was associated with higher problematic social media use. Although higher household income was generally protective against problematic video game use, these associations were weaker for black than white adolescents (p for interaction <0.05).
conclusionsGiven the sociodemographic differences in problematic screen use, digital literacy education strategies can focus on at-risk populations, encourage targeted counseling by pediatricians, and adapt family media use plans for diverse backgrounds. IMPACT: While sociodemographic differences in screen time are documented, we examined sociodemographic differences in problematic screen use in a large, diverse sample of early adolescents in the US. Boys reported higher problematic video game use while girls reported higher problematic social media and mobile phone use. Native American, black, and Latinx adolescents reported higher scores across all problematic screen measures compared to non-Latinx white adolescents. Although higher household income was generally protective against problematic video game use, these associations were weaker for black than white adolescents. Beyond time spent on screens, pediatricians, parents, and educators should be aware of sociodemographic differences in problematic screen use.
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