ArticleDigital health
A gamified app for supporting undergraduate students' mental health: A feasibility and usability study.
Article in Digital health. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
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Who cites it
13 citing papers in PubMed.
- Effectiveness, Usability, and Satisfaction of a Self-Administered Digital Intervention for Reducing Depression, Anxiety, and Stress in a University Community in the Andean Region of Peru: Randomized Controlled Trial.JMIR formative research · 2025Trial
- Automatically tailored exercise app training is feasible, usable, and safe for people with paraplegia: a parallel mixed methods pilot study.BMC sports science, medicine & rehabilitation · 2026Article
- Randomized Personalized Trial for Stress Management Compared to Standard of Care.Journal of personalized medicine · 2026Article
- A systematic review on patient and public attitudes toward health monitoring technologies across countries.NPJ digital medicine · 2025Article
- Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults.Healthcare (Basel, Switzerland) · 2025Article
- Frameworks Used to Engage Postsecondary Students in Campus Mental Health Research: A Scoping Review.Health expectations : an international journal of public participation in health care and health policy · 2025Article
- Monitoring oral health remotely: ethical considerations when using AI among vulnerable populations.Frontiers in oral health · 2025Article
- Behavioral health and generative AI: a perspective on future of therapies and patient care.Npj mental health research · 2024Article
- Architecture and Development Framework for a Web-Based Risk Assessment and Management Platform Developed on WordPress to Address Opioid Overdose.JMIR formative research · 2024Article
- Methods for Assessing Health Outcomes Associated with Food Insecurity in the United States College Student Population: A Narrative Review.Advances in nutrition (Bethesda, Md.) · 2024Review
- Feasibility, Usability, and Safety of ParaGym, an Intelligent Mobile Exercise App for Individuals With Paraplegia: Protocol for a Pilot Block-Randomized Controlled Trial.JMIR research protocols · 2023Article
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Resilience, a person's mental ability to deal with challenging situations adaptively, is an important life skill. Supporting students in building psychological resilience and coping during crises (with the COVID-19 pandemic being a prime example) is crucial. Very few mobile applications (apps) for mental health explicitly report behavioral change techniques. Moreover, only a handful of the apps that support resilience are gamified, or use smartphone sensors readily available in modern smartphones for health self-management, or were designed for use by a nonclinical population. This study describes the design of a prototype for a gamified, theory-based mobile app that utilizes the Internet of Things to provide personalized data and enhance undergraduate students' resilience. A total of 74 participants evaluated the prototype and completed an online questionnaire during the COVID-19 lockdowns. The questionnaire included questions examining the design's feasibility for supporting resilience and questions on the System Usability Scale evaluating its usability. Regarding the evaluation of the prototype on improving psychological resilience, positive responses (
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.