Evidence map›Paper›PMID 35746280›Full record

ArticleSensors (Basel, Switzerland)2022

Adversarial Autoencoder and Multi-Armed Bandit for Dynamic Difficulty Adjustment in Immersive Virtual Reality for Rehabilitation: Application to Hand Movement.

Kenta Kamikokuryo, Takumi Haga, Gentiane Venture, Vincent Hernandez

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Optimal Greedy Control in Reinforcement Learning.Sensors (Basel, Switzerland) · 2022
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Kenta KamikokuryoDepartment of Mechanical Systems Engineering, Tokyo University of Agriculture and Technology, Tokyo 184-0012, Japan.
Takumi HagaDepartment of Mechanical Systems Engineering, Tokyo University of Agriculture and Technology, Tokyo 184-0012, Japan.
Gentiane VentureDepartment of Mechanical Engineering, The University of Tokyo, Tokyo 113-8654, Japan.ORCID 0000-0001-7767-4765
Vincent HernandezDepartment of Mechanical Systems Engineering, Tokyo University of Agriculture and Technology, Tokyo 184-0012, Japan.ORCID 0000-0001-6686-2410

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Motor rehabilitation is used to improve motor control skills to improve the patient's quality of life. Regular adjustments based on the effect of therapy are necessary, but this can be time-consuming for the clinician. This study proposes to use an efficient tool for high-dimensional data by considering a deep learning approach for dimensionality reduction of hand movement recorded using a wireless remote control embedded with the Oculus Rift S. This latent space is created as a visualization tool also for use in a reinforcement learning (RL) algorithm employed to provide a decision-making framework. The data collected consists of motions drawn with wireless remote control in an immersive VR environment for six different motions called "Cube", "Cylinder", "Heart", "Infinity", "Sphere", and "Triangle". From these collected data, different artificial databases were created to simulate variations of the data. A latent space representation is created using an adversarial autoencoder (AAE), taking into account unsupervised (UAAE) and semi-supervised (SSAAE) training. Then, each test point is represented by a distance metric and used as a reward for two classes of Multi-Armed Bandit (MAB) algorithms, namely Boltzmann and Sibling Kalman filters. The results showed that AAE models can represent high-dimensional data in a two-dimensional latent space and that MAB agents can efficiently and quickly learn the distance evolution in the latent space. The results show that Sibling Kalman filter exploration outperforms Boltzmann exploration with an average cumulative weighted probability error of 7.9 versus 19.9 using the UAAE latent space representation and 8.0 versus 20.0 using SSAAE. In conclusion, this approach provides an effective approach to visualize and track current motor control capabilities regarding a target in order to reflect the patient's abilities in VR games in the context of DDA.

Indexed as

Quality of LifeVirtual RealityHandHumansMovementUpper Extremitydynamic difficulty adjustmentend effectorimmersive virtual realitymachine learningmulti-armed banditreinforcement learning

Identifiers

PMID35746280
PMCPMC9228873

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.