Evidence map›Paper›PMID 35721634›Full record

ArticleThe Pan African medical journal2022

Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report.

Novi Agung Rahmawati, Yunias Setiawati, Gusti Ayu Indah Ardani, Ekachaeryanti Zain, Victor Pereira-Sanchez

Open access · goldAbstract readCase Reports
In one paragraph

Article in The Pan African medical journal, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
2.4field-weighted citation impact, top 10% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed, 7 citations in OpenAlex.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 3 institutions in 2 countries.

Novi Agung RahmawatiDepartment of Psychiatry, Faculty of Medicine, Universitas Airlangga, Surabaya, Indonesia.
Yunias SetiawatiDivision of Child and Adolescence, Department of Psychiatry, Faculty of Medicine, Universitas Airlangga, Surabaya, Indonesia.
Gusti Ayu Indah ArdaniDivision of Child and Adolescence, Department of Psychiatry, Faculty of Medicine, Universitas Udayana, Bali, Indonesia.
Ekachaeryanti ZainDepartment of Psychiatry, Faculty of Medicine, Mulawarman University, Samarinda, Indonesia.
Victor Pereira-SanchezDepartment of Psychiatry, Columbia University, New York, United States.
Airlangga University · IDColumbia University · USMulawarman University · ID

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it.

Indexed as

COVID-19Video GamesAdolescentAdultHumansInternetInternet Addiction DisorderPandemicsadolescentbehavioral addictioncase reportCOVID-19Internet gaming disorder

Identifiers

PMID35721634
PMCPMC9167486
OpenAlexW4225819150

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.