ArticleFrontiers in physiology2022
Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke.
Article in Frontiers in physiology, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
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16 citing papers in PubMed, 39 citations in OpenAlex.
- Multimodal Data Fusion for a Self-Adaptive, Smart, Serious-Game Ecosystem Under Development.Sensors (Basel, Switzerland) · 2026Article
- Design and Preliminary Evaluation of a Smart Orthotic Videogame Controller Dedicated to Children.Annals of biomedical engineering · 2026Article
- Multimodal Information Fusion for Control of Rehabilitation Robots in Motor Dysfunction: A Review.Bioengineering (Basel, Switzerland) · 2026Review
- Stage-specific EMG feature optimization for enhanced post-stroke hand gesture recognition.Journal of neuroengineering and rehabilitation · 2025Article
- Evaluating the Effectiveness of Immersive Virtual Reality Rehabilitation Games With Enhanced Visual Training for Hand Motor Function Improvement Using Electromyography: Randomized Controlled Trial.JMIR serious games · 2025Article
- Insights into motor impairment assessment using myographic signals with artificial intelligence: a scoping review.Biomedical engineering letters · 2025Review
- Trends and Innovations in Wearable Technology for Motor Rehabilitation, Prediction, and Monitoring: A Comprehensive Review.Sensors (Basel, Switzerland) · 2024Review
- A Review on Assisted Living Using Wearable Devices.Sensors (Basel, Switzerland) · 2024Review
- Toward Improving Human Training by Combining Wearable Full-Body IoT Sensors and Machine Learning.Sensors (Basel, Switzerland) · 2024Article
- Post-stroke hand gesture recognition via one-shot transfer learning using prototypical networks.Journal of neuroengineering and rehabilitation · 2024Article
- Behavior Change Approaches in Digital Technology-Based Physical Rehabilitation Interventions Following Stroke: Scoping Review.Journal of medical Internet research · 2024Article
- Commercial device-based hand rehabilitation systems for stroke patients: State of the art and future prospects.Heliyon · 2023Review
- Current Technology Developments Can Improve the Quality of Research and Level of Evidence for Rehabilitation Interventions: A Narrative Review.Sensors (Basel, Switzerland) · 2023Review
- Article
- Interactive Application of Data Glove Based on Emotion Recognition and Judgment System.Sensors (Basel, Switzerland) · 2022Article
- Sensors, technologies, and classification algorithms for monitoring and diagnosis of sleep apnea.Digital healthReview
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Authors and funding
7 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Stroke often leads to hand motor dysfunction, and effective rehabilitation requires keeping patients engaged and motivated. Among the existing automated rehabilitation approaches, data glove-based systems are not easy to wear for patients due to spasticity, and single sensor-based approaches generally provided prohibitively limited information. We thus propose a wearable multimodal serious games approach for hand movement training after stroke. A force myography (FMG), electromyography (EMG), and inertial measurement unit (IMU)-based multi-sensor fusion model was proposed for hand movement classification, which was worn on the user's affected arm. Two movement recognition-based serious games were developed for hand movement and cognition training. Ten stroke patients with mild to moderate motor impairments (Brunnstrom Stage for Hand II-VI) performed experiments while playing interactive serious games requiring 12 activities-of-daily-living (ADLs) hand movements taken from the Fugl Meyer Assessment. Feasibility was evaluated by movement classification accuracy and qualitative patient questionnaires. The offline classification accuracy using combined FMG-EMG-IMU was 81.0% for the 12 movements, which was significantly higher than any single sensing modality; only EMG, only FMG, and only IMU were 69.6, 63.2, and 47.8%, respectively. Patients reported that they were more enthusiastic about hand movement training while playing the serious games as compared to conventional methods and strongly agreed that they subjectively felt that the proposed training could be beneficial for improving upper limb motor function. These results showed that multimodal-sensor fusion improved hand gesture classification accuracy for stroke patients and demonstrated the potential of this proposed approach to be used as upper limb movement training after stroke.
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