ArticleScience advances2022
High-speed acoustic holography with arbitrary scattering objects.
Article in Science advances, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
What it found
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The trial behind it
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Who cites it
6 citing papers in PubMed.
- Acoustophoretic system for seed separation on conveyor belts.Nature communications · 2025Article
- Acoustofluidics: Technology Advances and Applications from 2022 to 2024.Analytical chemistry · 2025Review
- Ultrasound can deliver chemical stimulants to the skin and modulate their perception.Scientific reports · 2025Article
- Improved acoustic holograms using simulated annealing.Biomicrofluidics · 2025Article
- Programmable Acoustic Holography using Medium-Sound-Speed Modulation.Advanced science (Weinheim, Baden-Wurttemberg, Germany) · 2023Article
- A review of materials used in tomographic volumetric additive manufacturing.MRS communications · 2023Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Recent advances in high-speed acoustic holography have enabled levitation-based volumetric displays with tactile and audio sensations. However, current approaches do not compute sound scattering of objects' surfaces; thus, any physical object inside can distort the sound field. Here, we present a fast computational technique that allows high-speed multipoint levitation even with arbitrary sound-scattering surfaces and demonstrate a volumetric display that works in the presence of any physical object. Our technique has a two-step scattering model and a simplified levitation solver, which together can achieve more than 10,000 updates per second to create volumetric images above and below static sound-scattering objects. The model estimates transducer contributions in real time by reformulating the boundary element method for acoustic holography, and the solver creates multiple levitation traps. We explain how our technique achieves its speed with minimum loss in the trap quality and illustrate how it brings digital and physical content together by demonstrating mixed-reality interactive applications.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.