Evidence map›Paper›PMID 35699989›Full record

ArticleJMIR serious games2022

Virtual Reality Training Using Nintendo Wii Games for Patients With Stroke: Randomized Controlled Trial.

Naveed Anwar, Hossein Karimi, Ashfaq Ahmad, Syed Amir Gilani, Kehkshan Khalid, Ahmed Sohaib Aslam, Asif Hanif

2 registry-linked trialsOpen access · goldAbstract read
In one paragraph

Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 16 papers, 6 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
16citing papers in PubMed, 6 pooled it
2.7field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06026137 naunknown statusnot on this mapstarted 2023, after this paper: background citation

Use of the Efisiotrack System for Monitoring Prescribed Therapeutic Exercises in Patients With Shoulder Orthopedic Injuries in a Hospital Setting: a Pilot Feasibility Study

TypeinterventionalSponsorUniversidad Miguel Hernandez de ElcheRan2023 to 2023Enrolled10ConditionsShoulder InjuriesArmseFisioTrack Group, Excercises Group
NCT06308341 nacompletednot on this mapstarted 2024, after this paper: background citation

Combined Effects of Virtual Reality and Motor Imagery Techniques With Routine Physical Therapy on Balance, Motor Function and Activities of Daily Living in Post Stroke Patients

TypeinterventionalSponsorRiphah International UniversityRan2024 to 2024Enrolled75ConditionsStrokeArmsVirtual Reality technique + Motor Imagery technique + Routine Physical Therapy, Virtual Reality + Routine Physical Therapy, Motor Imagery +Routine Physical Therapy
3 · Its place in the literature

Who cites it

16 citing papers in PubMed, 6 syntheses or guidelines pooled it, 28 citations in OpenAlex.

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  4. Virtual reality for stroke rehabilitation.The Cochrane database of systematic reviews · 2025
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  5. Virtual Reality Therapy for Upper Limb Motor Impairments in Patients With Stroke: A Systematic Review and Meta-Analysis.Physiotherapy research international : the journal for researchers and clinicians in physical therapy · 2025
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Naveed Anwar *University Institute of Physical Therapy, University of Lahore, Lahore, Pakistan.ORCID https://orcid.org/0000-0002-4360-2293
Hossein Karimi *University Institute of Physical Therapy, University of Lahore, Lahore, Pakistan.ORCID https://orcid.org/0000-0002-4248-8521
Ashfaq Ahmad *University Institute of Physical Therapy, University of Lahore, Lahore, Pakistan.ORCID https://orcid.org/0000-0002-1965-6224
Syed Amir GilaniUniversity Institute of Physical Therapy, University of Lahore, Lahore, Pakistan.ORCID https://orcid.org/0000-0002-2996-0764
Kehkshan KhalidDepartment of Physical Therapy, Avicenna Medical College, Lahore, Pakistan.ORCID https://orcid.org/0000-0002-5132-9610
Ahmed Sohaib AslamDepartment of Physical Therapy, Kanaan Healthcare Center, Lahore, Pakistan.ORCID https://orcid.org/0000-0002-6511-9067
Asif HanifUniversity Institute of Physical Therapy, University of Lahore, Lahore, Pakistan.ORCID https://orcid.org/0000-0002-2670-6402
University of Lahore · PKAllama Iqbal Medical College · PK

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundStroke is a leading cause of disability. It is difficult to devise an optimal rehabilitation plan once stroke survivors are back home. Conventional rehabilitative therapies are extensively used in patients with stroke to recover motor functioning and disability, but these are arduous and expensive. Virtual reality (VR) video games inspire patients to get involved in their therapeutic exercise routine in a fun way. VR in the form of games provides a fruitful, secure, and challenging learning environment for motor control and neural plasticity development in rehabilitation. The effects of upper limb sensorimotor functioning and balance are the main focus of this trial.

objectiveThe aim of this study is to compare the effects of VR training and routine physical therapy on balance and upper extremity sensorimotor function in patients with stroke.

methodsIt was a single assessor-blinded randomized clinical trial. A total of 74 participants with their first chronic stroke were included and rehabilitated in a clinical setting. The lottery method was used to randomly assign patients to either the VR group (n=37) or the routine physical therapy group (n=37). The VR group received a 1-hour session of VR training for 3 weekdays over 6 weeks, and the routine physical therapy group received different stretching and strengthening exercises. The outcome measuring tools were the Berg Balance Scale for balance and the Fugl-Meyer Assessment (upper extremity) scale for sensorimotor, joint pain, and range assessment. The assessment was done at the start of treatment and after the 6 weeks of intervention. Data analysis was done using SPSS 22.

resultsThe trial was completed by 68 patients. A significant difference between the two groups was found in the Berg Balance Scale score (P<.001), Fugl-Meyer Assessment for motor function (P=.03), and Fugl-Meyer Assessment for joint pain and joint range (P<.001); however, no significant difference (P=.19) in the Fugl-Meyer Assessment for upper extremity sensation was noted.

conclusionsVR training is helpful for improving balance and function of the upper extremities in the routine life of patients with stroke; although, it was not found to be better than conventional training in improving upper limb sensation. VR training can be a better option in a rehabilitation plan designed to increase functional capability.

trial registrationIranian Registry of Clinical Trials RCT20190715044216N1; https://www.irct.ir/user/trial/40898/view.

Indexed as

balanceFugl-Meyer scorefunctionphysical therapyrandomized controlled trialrehabilitationstroketherapytrainingvirtual reality

Identifiers

PMID35699989
PMCPMC9237768
OpenAlexW4282929316

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.