Evidence map›Paper›PMID 35677083›Full record

ReviewFrontiers in robotics and AI2022

Serious Games: A new Approach to Foster Information and Practices About Covid-19?

L Montalbano, L Gallo, G Ferrante, V Malizia, G Cilluffo, S Fasola, M Alesi, S La Grutta

Abstract readReview
In one paragraph

Review in Frontiers in robotics and AI, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Article
  2. Article
  3. Serious game for radiotherapy training.BMC medical education · 2024
    Article
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

L MontalbanoInstitute for Biomedical Research and Innovation (IRIB), National Research Council of Italy, Palermo, Italy.
L GalloInstitute for High Performance Computing and Networking (ICAR), National Research Council of Italy, Napoli, Italy.
G FerranteDepartment of Surgical Sciences, Dentistry, Gynecology and Pediatrics, Pediatric Division, University of Verona, Verona, Italy.
V MaliziaInstitute for Biomedical Research and Innovation (IRIB), National Research Council of Italy, Palermo, Italy.
G CilluffoInstitute for Biomedical Research and Innovation (IRIB), National Research Council of Italy, Palermo, Italy.
S FasolaInstitute for Biomedical Research and Innovation (IRIB), National Research Council of Italy, Palermo, Italy.
M AlesiDepartment of Psychology, Educational Science and Human Movement (SPPEFF), University of Palermo, Palermo, Italy.
S La GruttaInstitute for Biomedical Research and Innovation (IRIB), National Research Council of Italy, Palermo, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The current Covid-19 pandemic poses an unprecedented global challenge in the field of education and training. As we have seen, the lack of proper information about the virus and its transmission has forced the general population and healthcare workers to rapidly acquire knowledge and learn new practices. Clearly, a well-informed population is more likely to adopt the correct precautionary measures, thus reducing the transmission of the infection; likewise, properly educated healthcare workers are better equipped to manage the emergency. However, the need to maintain physical distancing has made it impossible to provide in-presence information and training. In this regard, new technologies have proved to be an invaluable resource by facilitating distance learning. Indeed, e-learning offers significant advantages because it does not require the physical presence of learners and teachers. This innovative method applied to serious games has been considered potentially effective in enabling rapid and large-scale dissemination of information and learning through content interactivity. We will review studies that have observed the development and use of serious games to foster information and practices about Covid-19 aimed at promoting behavioral changes in the population and the healthcare personnel involved on the front line.

Indexed as

COVID-19informationknowledgepracticesserious game

Identifiers

PMID35677083
PMCPMC9168068

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.