Evidence map›Paper›PMID 35668140›Full record

ArticleEye (London, England)2023

Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children.

Ngozi Charity Chidi-Egboka, Isabelle Jalbert, Blanka Golebiowski

Registry-linked trialAbstract read
In one paragraph

Article in Eye (London, England), 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07547644 (EFFECTS OF VIRTUAL REALITY TRAINING USING WII FIT ON BALANCE, GROSS MOTOR FUNCTION, AND AGILITY IN CHILDREN WITH CEREBRAL PALSY -A RANDOMIZED CONTROLLED TRIAL), which is not on this map. Cited by 19 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07547644 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Effects of virtual reality training using wii fit on balance, gross motor function, and agility in children with cerebral palsy -a randomized controlled trial

TypeinterventionalSponsorZiauddin UniversityRan2026 to 2026Enrolled56ConditionsCerebral Palsy (CP), Virtual Reality, Balance, Gross Motor Function Classification System (GMFCS) Level I,IIArmsExperimental Group, control group
3 · Its place in the literature

Who cites it

19 citing papers in PubMed, 1 synthesis or guideline pooled it.

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  6. Smartphone Addiction and Dry Eye Disease in Children: Exploring the Mediating Role of Sleep Disturbance.Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists) · 2026
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Ngozi Charity Chidi-EgbokaSchool of Optometry and Vision Science, Faculty of Medicine and Health, UNSW Sydney, Sydney, NSW, 2052, Australia. n.chidi-egboka@unsw.edu.au.ORCID 0000-0002-7941-7233
Isabelle JalbertSchool of Optometry and Vision Science, Faculty of Medicine and Health, UNSW Sydney, Sydney, NSW, 2052, Australia.ORCID 0000-0002-1351-0072
Blanka GolebiowskiSchool of Optometry and Vision Science, Faculty of Medicine and Health, UNSW Sydney, Sydney, NSW, 2052, Australia.ORCID 0000-0002-9348-6470

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

purposeSmartphone use by children is rising rapidly, but its ocular surface impact is unknown. This study examined the effect of smartphone use on blinking, symptoms, and tear function in children.

methodsProspective intervention study where 36 children aged 6-15years (14 M:22 F) played games on a smartphone continuously for one hour. Symptoms (SANDE, IOSS, NRS) and tear film (lipid layer thickness, tear secretion, stability) were assessed before and after gaming. Blink rate and interblink interval were measured in situ using an eye tracking headset, before (during conversation) and continuously throughout gaming. Symptoms and tear film changes were examined using paired t-tests. Changes in blinking throughout one hour were examined using repeated measures ANOVA, post-hoc comparisons with Bonferroni correction. Associations examined using Pearson bivariate correlation. Significance level was 0.05.

resultsSymptoms worsened following one hour smartphone gaming (SANDE + 8.2units, p = 0.01; IOSS + 1.3units, p < 0.001; NRS-average +6.3units, p = 0.03; NRS-comfort +7.6units, p = 0.04; NRS-tiredness +10.1units, p = 0.01), but tear film remained unchanged. Blink rate reduced from 20.8 blinks/min to 8.9 blinks/min (p < 0.001) and interblink interval increased from 2.9 s to 8.7 s (p = 0.002) within the first minute of gaming relative to baseline conversation, and this effect remained unchanged throughout one hour of gaming.

conclusionsSmartphone use in children results in dry eye symptoms and immediate and sustained slowing of blinking, with no change in tear function evident up to one hour. Given the ubiquitous use of smartphones by children, future work should examine whether effects reported herein persist or get worse over a longer term causing cumulative damage to the ocular surface.

Indexed as

Dry Eye SyndromesVideo GamesBlinkingChildHumansProspective StudiesSmartphoneTears

Identifiers

PMID35668140
PMCPMC9169596

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.