ArticleEye (London, England)2023
Smartphone gaming induces dry eye symptoms and reduces blinking in school-aged children.
Article in Eye (London, England), 2023. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07547644 (EFFECTS OF VIRTUAL REALITY TRAINING USING WII FIT ON BALANCE, GROSS MOTOR FUNCTION, AND AGILITY IN CHILDREN WITH CEREBRAL PALSY -A RANDOMIZED CONTROLLED TRIAL), which is not on this map. Cited by 19 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effects of virtual reality training using wii fit on balance, gross motor function, and agility in children with cerebral palsy -a randomized controlled trial
Who cites it
19 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Digital media exposure and pediatric health: the recommendations from the Italian Society of Pediatrics Digital Dependency Commission.Italian journal of pediatrics · 2026Guideline
- Blink Rate Measured In Situ Decreases While Reading From Printed Text or Digital Devices, Regardless of Task Duration, Difficulty, or Viewing Distance.Investigative ophthalmology & visual science · 2023Trial
- Eyes on Screens: Exploring the Ocular Health Consequences of Smartphone Use in Medical Students.Journal of lifestyle medicine · 2026Article
- A Cross-Sectional Study of Short-Video Viewing and Young Adult Health: Dose-Response Relationships with Sleep, Dream Anxiety, Ocular Surface, and Quality of Life.Healthcare (Basel, Switzerland) · 2026Article
- Review
- Smartphone Addiction and Dry Eye Disease in Children: Exploring the Mediating Role of Sleep Disturbance.Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists) · 2026Article
- Interventions for digital eye strain in adolescents: a structured review with supporting evidence from young adult populations.Frontiers in public health · 2026Review
- Smartphone gaming while walking increases visual fatigue compared with standing.Scientific reports · 2025Article
- A Review of Digital Eye Strain: Binocular Vision Anomalies, Ocular Surface Changes, and the Need for Objective Assessment.Journal of eye movement research · 2025Review
- Digital Eye Strain Monitoring for One-Hour Smartphone Engagement Through Eye Activity Measurement System.Journal of eye movement research · 2025Article
- Relationship between adolescent gaming addiction and myopia, ocular surface condition, and health status: a questionnaire based cohort study.Scientific reports · 2025Article
- Article
- Objective Evaluation of Relationship Between Tear Film Stability and Visual Fatigue.Clinical optometry · 2025Article
- The Effect of Four Hours of Continuous Personal Computer (PC) Gaming on the Development of Dry Eye Symptoms in College Students.Clinical ophthalmology (Auckland, N.Z.) · 2025Article
- Eyestrains among smartphone users while watching videos in Taipei MRT carriages: a comparison between sitting and standing postures.Scientific reports · 2024Article
- Protective Effects of 7S,15R-Dihydroxy-16S,17S-Epoxy-Docosapentaenoic Acid (diHEP-DPA) against Blue Light-Induced Retinal Damages in A2E-Laden ARPE-19 Cells.Antioxidants (Basel, Switzerland) · 2024Article
- Characteristics of the Ocular Surface in Myopic Child Candidates of Orthokeratology Lens Wear.Ophthalmology and therapy · 2023Article
- User Walking Speed and Standing Posture Influence Head/Neck Flexion and Viewing Behavior While Using a Smartphone.Healthcare (Basel, Switzerland) · 2023Article
- Can Nutrition Play a Role in Ameliorating Digital Eye Strain?Nutrients · 2022Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purposeSmartphone use by children is rising rapidly, but its ocular surface impact is unknown. This study examined the effect of smartphone use on blinking, symptoms, and tear function in children.
methodsProspective intervention study where 36 children aged 6-15years (14 M:22 F) played games on a smartphone continuously for one hour. Symptoms (SANDE, IOSS, NRS) and tear film (lipid layer thickness, tear secretion, stability) were assessed before and after gaming. Blink rate and interblink interval were measured in situ using an eye tracking headset, before (during conversation) and continuously throughout gaming. Symptoms and tear film changes were examined using paired t-tests. Changes in blinking throughout one hour were examined using repeated measures ANOVA, post-hoc comparisons with Bonferroni correction. Associations examined using Pearson bivariate correlation. Significance level was 0.05.
resultsSymptoms worsened following one hour smartphone gaming (SANDE + 8.2units, p = 0.01; IOSS + 1.3units, p < 0.001; NRS-average +6.3units, p = 0.03; NRS-comfort +7.6units, p = 0.04; NRS-tiredness +10.1units, p = 0.01), but tear film remained unchanged. Blink rate reduced from 20.8 blinks/min to 8.9 blinks/min (p < 0.001) and interblink interval increased from 2.9 s to 8.7 s (p = 0.002) within the first minute of gaming relative to baseline conversation, and this effect remained unchanged throughout one hour of gaming.
conclusionsSmartphone use in children results in dry eye symptoms and immediate and sustained slowing of blinking, with no change in tear function evident up to one hour. Given the ubiquitous use of smartphones by children, future work should examine whether effects reported herein persist or get worse over a longer term causing cumulative damage to the ocular surface.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.