ReviewJMIR serious games2022
Innovative Technology-Based Interventions to Reduce Stigma Toward People With Mental Illness: Systematic Review and Meta-analysis.
Review in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05393596 (Effects of Virtual Reality Software on Levels of Stigma Towards People With Mental Illness), which is not on this map. Cited by 24 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Effects of Virtual Reality Software on Levels of Stigma Towards People With Mental Illness: An Experimental Study.
Who cites it
24 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Evaluating the effectiveness of digital health interventions for HIV prevention and treatment adherence among transgender populations: a systematic review and meta-analysis.Frontiers in microbiology · 2025Pooled it
- Self-stigma in schizophrenia: a systematic review and meta-analysis of 37 studies from 25 high- and low-to-middle income countries.Molecular psychiatry · 2023Pooled it
- Reducing Stigma Toward People with Serious Mental Illness Through a Virtual Reality Intervention: A Randomized Controlled Trial.Games for health journal · 2024Trial
- Mapping the role of artificial intelligence in health-related stigma: a scoping review.NPJ digital medicine · 2026Article
- Article
- "Being a man is like being put in a box": A qualitative study of adolescent boys' and young men's understanding and experiences of mental health in an urban community in South Africa.PLOS mental health · 2026Article
- Scaling out a Digital-First Behavioral Health Care Model to Primary Care.Administration and policy in mental health · 2025Article
- Fighting against self-stigma in adults with self-reported diagnosis of OCD: A single-arm pilot study using a mobile app-based intervention.The British journal of clinical psychology · 2025Article
- Estimating the Prevalence of Schizophrenia in the General Population of Japan Using an Artificial Neural Network-Based Schizophrenia Classifier: Web-Based Cross-Sectional Survey.JMIR formative research · 2025Article
- Development and psychometric evaluation of the Infertility Public Stigma Scale for Japanese women: protocol for an exploratory sequential mixed method study of the Japanese population.Frontiers in public health · 2025Article
- Learning about depression by watching gaming videos: a case study on the potential of digital games for psychoeducation and destigmatization.Frontiers in psychology · 2025Article
- National trends of mental health and service utilisation among international students in the USA, 2015-2024.General psychiatry · 2025Article
- Practical issues in recruiting and retaining Asian American breast cancer survivors in a technology-based intervention study: A discussion paper.Journal of clinical and translational science · 2025Article
- Exploring the perspectives and practices of humanitarian actors towards the Participation Revolution in humanitarian digital health responses: a qualitative study.Globalization and health · 2024Article
- The Effectiveness of a Cell Phone eHealth App in Changing Knowledge, Stigmatizing Attitudes, and Intention to Seek Help Associated With Obsessive-Compulsive Disorder: Pilot Questionnaire Study.JMIR mHealth and uHealth · 2024Article
- Multimodal Mental Health Digital Biomarker Analysis From Remote Interviews Using Facial, Vocal, Linguistic, and Cardiovascular Patterns.IEEE journal of biomedical and health informatics · 2024Article
- Closing the accessibility gap to mental health treatment with a personalized self-referral chatbot.Nature medicine · 2024Observational
- Innovative Nursing Care for Patients with Psychological Disorders: A Comprehensive Review on Iranian Versus Global Nursing Interventions.Galen medical journal · 2024Review
- Digital Interventions to Enhance PrEP Uptake and Adherence Through Stigma Reduction.Current HIV/AIDS reports · 2023Review
- Establishing a Care Continuum for Cardiometabolic Conditions for Patients with Serious Mental Illness.Current cardiology reports · 2023Review
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundStigma toward people with mental illness presents serious consequences for the impacted individuals, such as social exclusion and increased difficulties in the recovery process. Recently, several interventions have been developed to mitigate public stigma, based on the use of innovative technologies, such as virtual reality and video games.
objectiveThis review aims to systematically review, synthesize, measure, and critically discuss experimental studies that measure the effect of technological interventions on stigmatization levels.
methodsThis systematic review and meta-analysis was based on PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-analyses) guidelines and included studies in English and Spanish published between 2016 and 2021. Searches were run in 5 different databases (ie, PubMed, PsycInfo, Scopus, Cochrane Library, and ScienceDirect). Only randomized controlled trials were included. Two independent reviewers determined the eligibility, extracted data, and rated methodological quality of the studies. Meta-analyses were performed using the Comprehensive Meta-Analysis software.
resultsBased on the 1158 articles screened, 72 articles were evaluated as full text, of which 9 were included in the qualitative and quantitative syntheses. A diversity of interventions was observed, including video games, audiovisual simulation of hallucinations, virtual reality, and electronic contact with mental health services users. The meta-analysis (n=1832 participants) demonstrated that these interventions had a consistent medium effect on reducing the level of public stigma (d=-0.64; 95% CI 0.31-0.96; P<.001).
conclusionsInnovative interventions involving the use of technologies are an effective tool in stigma reduction, therefore new challenges are proposed and discussed for the demonstration of their adaptability to different contexts and countries, thus leading to their massification.
trial registrationPROSPERO International Prospective Register of Systematic Reviews CRD42021261935; https://www.crd.york.ac.uk/prospero/display_record.php?ID=CRD42021261935.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.