Evidence map›Paper›PMID 35629004›Full record

ArticleJournal of clinical medicine2022

Effect of Serious Gaming on Speech-in-Noise Intelligibility in Adult Cochlear Implantees: A Randomized Controlled Study.

Pierre Reynard, Virginie Attina, Samar Idriss, Ruben Hermann, Claire Barilly, Evelyne Veuillet, Charles-Alexandre Joly, Hung Thai-Van

Open access · goldAbstract read
In one paragraph

Article in Journal of clinical medicine, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
0.8field-weighted citation impact, top 31% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 9 citations in OpenAlex.

  1. Trial
  2. Article
  3. Article
  4. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors at 2 institutions in 1 country.

Pierre ReynardInstitut de l'Audition, Institut Pasteur, Université de Paris, INSERM, 75012 Paris, France.ORCID 0000-0001-5901-4392
Virginie AttinaHospices Civils de Lyon, Hôpital Edouard Herriot, Service d'Audiologie et Explorations Otoneurologiques, 69003 Lyon, France.
Samar IdrissHospices Civils de Lyon, Hôpital Edouard Herriot, Service d'Audiologie et Explorations Otoneurologiques, 69003 Lyon, France.ORCID 0000-0001-7782-0005
Ruben HermannFaculty of Medicine, University Claude Bernard Lyon 1, 69100 Villeurbanne, France.ORCID 0000-0002-1920-6450
Claire BarillyHospices Civils de Lyon, Hôpital Edouard Herriot, Service d'ORL, Chirurgie Cervico-Faciale et d'Audiophonologie, 69003 Lyon, France.
Evelyne VeuilletInstitut de l'Audition, Institut Pasteur, Université de Paris, INSERM, 75012 Paris, France.
Charles-Alexandre JolyInstitut de l'Audition, Institut Pasteur, Université de Paris, INSERM, 75012 Paris, France.
Hung Thai-VanInstitut de l'Audition, Institut Pasteur, Université de Paris, INSERM, 75012 Paris, France.
Université Claude Bernard Lyon 1 · FRHospices Civils de Lyon · FR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Listening in noise remains challenging for adults with cochlear implants (CI) even after prolonged experience. Personalized auditory training (AT) programs can be proposed to improve specific auditory skills in adults with CI. The objective of this study was to assess serious gaming as a rehabilitation tool to improve speech-in-noise intelligibility in adult CI users. Thirty subjects with bilateral profound hearing loss and at least 9 months of CI experience were randomized to participate in a 5-week serious game-based AT program (n = 15) or a control group (n = 15). All participants were tested at enrolment and at 5 weeks using the sentence recognition-in-noise matrix test to measure the signal-to-noise ratio (SNR) allowing 70% of speech-in-noise understanding (70% speech reception threshold, SRT70). Thirteen subjects completed the AT program and nine of them were re-tested 5 weeks later. The mean SRT70 improved from 15.5 dB to 11.5 dB SNR after 5 weeks of AT (p < 0.001). No significant change in SRT70 was observed in the control group. In the study group, the magnitude of SRT70 improvement was not correlated to the total number of AT hours. A large inter-patient variability was observed for speech-in-noise intelligibility measured once the AT program was completed and at re-test. The results suggest that serious game-based AT may improve speech-in-noise intelligibility in adult CI users. Potential sources of inter-patient variability are discussed. Serious gaming may be considered as a complementary training approach for improving CI outcomes in adults.

Indexed as

auditory rehabilitationcochlear implantlistening-in-noisere-testserious gamespeech reception threshold

Identifiers

PMID35629004
PMCPMC9145632
OpenAlexW4280534238

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.