ArticleEducation and information technologies2022
Teachers' perceptions of using virtual reality technology in classrooms: A large-scale survey.
Article in Education and information technologies, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
7 citing papers in PubMed.
- Exploring EFL primary school teachers' behavioral intention towards digital game-based learning.PloS one · 2026Article
- Open Auditorium-A human-centric extended reality blended learning tool.Frontiers in artificial intelligence · 2026Article
- Instructor-Led VR training in medical emergency rescue education for road traffic accidents: a questionnaire-based study.Scientific reports · 2025Article
- Speech and Language Therapists' Perspectives of Virtual Reality as a Clinical Tool for Autism: Cross-Sectional Survey.JMIR rehabilitation and assistive technologies · 2025Article
- Immersive virtual reality in second-level education: a partnered narrative on the challenges and opportunities for STEM engagement.Access microbiology · 2025Article
- NurseVerse: nursing in the metaverse era.Frontiers in medicine · 2025Review
- Immersive virtual reality-based learning as a supplement for biomedical engineering labs: challenges faced and lessons learned.Frontiers in medical technology · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
High-immersion virtual reality (VR) technology is often associated with gaming. Yet, it is increasingly popular in educational contexts due to its potential to engage and motivate learners. Prior to VR technology integration in the classroom, the acceptance or resistance toward VR needs to be explored. This paper reports the results obtained from a large-scale (
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.