Evidence map›Paper›PMID 35592668›Full record

ArticleInnovation in aging2022

Using a Nature-Based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-Method Feasibility Study.

Saleh Kalantari, Tong Bill Xu, Armin Mostafavi, Angella Lee, Ruth Barankevich, Walter R Boot, Sara J Czaja

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in Innovation in aging, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07567391 (Virtual Reality Nature Therapy for Palliative Patients and Caregivers in Saudi Arabia), which is not on this map. Cited by 25 papers, 4 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
25citing papers in PubMed, 4 pooled it
8.6field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07567391 nanot yet recruitingnot on this mapstarted 2026, after this paper: background citation

Virtual Reality Nature Therapy for Palliative Patients and Caregivers in Saudi Arabia: A Randomized Controlled Trial to Support Quality of Life and Cultural Adaptation

TypeinterventionalSponsorUniversity of BishaRan2026 to 2027Enrolled100ConditionsVirtual Reality, Quality of Life, Palliative Care, CaregiversArmsImmersive Nature VR
3 · Its place in the literature

Who cites it

25 citing papers in PubMed, 4 syntheses or guidelines pooled it, 82 citations in OpenAlex.

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  19. From the Outgoing Editor-in-Chief ofInnovation in aging · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Saleh KalantariDepartment of Human Centered Design, Cornell University, Ithaca, New York, USA.ORCID https://orcid.org/0000-0002-0472-5493
Tong Bill XuDepartment of Human Centered Design, Cornell University, Ithaca, New York, USA.
Armin MostafaviDepartment of Human Centered Design, Cornell University, Ithaca, New York, USA.
Angella LeeDepartment of Human Centered Design, Cornell University, Ithaca, New York, USA.
Ruth BarankevichDepartment of Human Centered Design, Cornell University, Ithaca, New York, USA.
Walter R BootDepartment of Psychology, Florida State University, Tallahassee, Florida, USA.
Sara J CzajaDivision of Geriatrics and Palliative Medicine, Center on Aging and Behavioral Research, Weill Cornell Medicine, New York, New York, USA.
Cornell University · USFlorida State University · US

Funding

ACL HHS 90REGE0012
6 · The paper itself

Abstract

Background and Objectives: Exposure to nature and nature-based imagery has been shown to improve mood states and stave off cognitive decline in older adults. Even "micro-doses" of natural scenery can provide beneficial effects in situations where more extensive interactions with nature are not feasible. In the current study, we evaluated the use of virtual reality (VR) for delivering interactive nature-based content with the goal of prompting active engagement and improving mood states in older adults. Research Design and Methods: The researchers developed a novel VR environment that combined 360-degree videos of natural areas and botanical gardens with interactive digital features that allowed users to engage with aspects of the environment. We recruited 50 older adults to try out this VR environment and measured changes in mood states and attitudes toward VR from before versus after the sessions. We controlled for variables such as age, education level, and exposure to nature in everyday life, and we looked for differences in responses to the VR among participants with cognitive impairments (CIs) versus without, and participants with physical disabilities versus without. Results: The findings indicated significant improvements in "good" mood and "calm" mood dimensions after exposure to the VR, as well as improvements in attitudes toward the technology. These positive outcomes were significantly greater for participants with physical disabilities compared to those without disabilities. No differences were found in the responses of participants with CIs versus those without. Exit interviews provided a variety of helpful suggestions about ways to improve the VR equipment design and content to meet the needs of an older adult population. Discussion and Implications: The study demonstrates that VR can provide a cost-effective, noninvasive, and nonpharmaceutical approach for improving the lives of older adults in both clinical and recreational settings, particularly when real-world access to nature is limited.

Indexed as

Cognitive impairmentMoodNatureVirtual gardenVirtual reality

Identifiers

PMID35592668
PMCPMC9113189
OpenAlexW4220953388

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.