ArticleFrontiers in human neuroscience2022
Brain-Heart Interaction and the Experience of Flow While Playing a Video Game.
Article in Frontiers in human neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.
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Who cites it
11 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Heartbeat-Evoked Responses in M/EEG: A Systematic Review of Methods With Suggestions for Analysis and Reporting.Psychophysiology · 2026Pooled it
- Spatiotemporal Dynamics of the Flow Experience: An EEG Microstate Analysis.Brain topography · 2026Article
- Warming Up Body and Mind: Combined Cognitive and Exercise Priming Improves 1-Mile Time Trial Performance in Recreational Runners.European journal of sport science · 2026Article
- Tracking Flow in Real Time: Continuous Measurement of Game-Induced Flow in Virtual Reality.Psychophysiology · 2026Article
- Physiological assessment of the psychological flow state using wearable devices.Scientific reports · 2025Article
- Subjective Time in Ordinary and Non-ordinary States of Consciousness: How Interoceptive Feelings Inform Us About the Passage of Time.Current topics in behavioral neurosciences · 2025Review
- Article
- When the Heart Meets the Mind: Exploring the Brain-Heart Interaction during Time Perception.The Journal of neuroscience : the official journal of the Society for Neuroscience · 2024Article
- A framework for neurophysiological experiments on flow states.Communications psychology · 2024Review
- Heart Rate Variability during Online Video Game Playing in Habitual Gamers: Effects of Internet Addiction Scale, Ranking Score and Gaming Performance.Brain sciences · 2023Article
- Behavioral imitation with artificial neural networks leads to personalized models of brain dynamics during videogame play.Imaging neuroscience (Cambridge, Mass.)Article
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The flow state - an experience of complete absorption in an activity - is linked with less self-referential processing and increased arousal. We used the heart-evoked potential (HEP), an index representing brain-heart interaction, as well as indices of peripheral physiology to assess the state of flow in individuals playing a video game. 22 gamers and 21 non-gamers played the video game Thumper for 25 min while their brain and cardiorespiratory signals were simultaneously recorded. The more participants were absorbed in the game, the less they thought about time and the faster time passed subjectively. On the cortical level, the fronto-central HEP amplitude was significantly lower while playing the game compared to resting states before and after the game, reflecting less self-referential processing while playing. This HEP effect corresponded with lower activity during gameplay in brain regions contributing to interoceptive processing. The HEP amplitude predicted the level of absorption in the game. While the HEP amplitude was overall lower during the gaming session than during the resting states, within the gaming session the amplitude of HEP was positively associated with absorption. Since higher absorption was related to higher performance in the game, the higher HEP in more absorbed individuals reflects more efficient brain-heart interaction, which is necessary for efficient game play. On the physiological level, a higher level of flow was associated with increased overall sympathetic activity and less inhibited parasympathetic activity toward the end of the game. These results are building blocks for future neurophysiological assessments of flow.
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