ReviewRevista de neurologia2022
[Use of immersive virtual reality for cognitive rehabilitation of patients with brain injury].
Review in Revista de neurologia, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers, 1 of them a synthesis that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
4 citing papers in PubMed, 1 synthesis or guideline pooled it, 9 citations in OpenAlex.
- [Use of Virtual Reality Based on Daily Activities for Cognitive Rehabilitation After Stroke: A Systematic Review].Revista de neurologia · 2025Pooled it
- Virtual Reality-Based Dichoptic Therapy in Acquired Brain Injury: Functional and Symptom Outcomes.Journal of clinical medicine · 2026Article
- Virtual Reality-Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study.JMIR neurotechnology · 2024Article
- Aphasia improvement without logotherapy during motor neurorehabilitation of post-stroke hemiparesis using virtual reality or modified constraint-induced movement therapy: A retrospective cohort.NeuroRehabilitation · 2023Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors at 1 institution in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionVirtual reality (VR) is a therapeutic tool that is widely used in the cognitive rehabilitation of brain-damaged patients. Depending on the degree of immersiveness, a distinction can be made between non-immersive, semi-immersive and immersive VR. Studies assessing the utility of VR have focused on the non-immersive and semi-immersive modes. Little evidence is available on the effectiveness of immersive VR.
aimTo describe the characteristics, methodological quality and main results of studies that have applied immersive VR programmes in the cognitive rehabilitation of brain-damaged patients. MATERIALS AND
methodsFollowing the PRISMA guidelines, a bibliographic search was conducted for studies published in the PubMed and PsycINFO databases. The methodological quality of the articles that met the selection criteria was assessed using the PEDro scale.
resultsAfter applying the inclusion and exclusion criteria, of the 369 articles of potential interest, five met the eligibility criteria. One of them was a randomised clinical trial (with acceptable/good methodological quality). Three were studies with pre- and post-treatment measures and one was a single case study, all four of them displaying poor methodological quality.
conclusionsAccording to the results obtained, there is no evidence of the effectiveness or utility of immersive VR in cognitive rehabilitation in brain-damaged patients. This finding is explained by the lack of studies with a methodological design that allows for the generation of quality evidence rather than because the results obtained in the articles analysed are negative or inconclusive.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.