ArticleScientific reports2022
Inferring strategies from observations in long iterated Prisoner's dilemma experiments.
Article in Scientific reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
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6 citing papers in PubMed.
- Article
- Dynamics of cooperation in concurrent games.Nature communications · 2025Article
- Conditional cooperation with longer memory.Proceedings of the National Academy of Sciences of the United States of America · 2024Article
- Evolution of reciprocity with limited payoff memory.Proceedings. Biological sciences · 2024Article
- Adaptive dynamics of memory-one strategies in the repeated donation game.PLoS computational biology · 2023Article
- Fast deliberation is related to unconditional behaviour in iterated Prisoners' Dilemma experiments.Scientific reports · 2022Article
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4 authors.
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Abstract
While many theoretical studies have revealed the strategies that could lead to and maintain cooperation in the Iterated Prisoner's dilemma, less is known about what human participants actually do in this game and how strategies change when being confronted with anonymous partners in each round. Previous attempts used short experiments, made different assumptions of possible strategies, and led to very different conclusions. We present here two long treatments that differ in the partner matching strategy used, i.e. fixed or shuffled partners. Here we use unsupervised methods to cluster the players based on their actions and then Hidden Markov Model to infer what the memory-one strategies are in each cluster. Analysis of the inferred strategies reveals that fixed partner interaction leads to behavioral self-organization. Shuffled partners generate subgroups of memory-one strategies that remain entangled, apparently blocking the self-selection process that leads to fully cooperating participants in the fixed partner treatment. Analyzing the latter in more detail shows that AllC, AllD, TFT- and WSLS-like behavior can be observed. This study also reveals that long treatments are needed as experiments with less than 25 rounds capture mostly the learning phase participants go through in these kinds of experiments.
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