Evidence map›Paper›PMID 35517390›Full record

ArticleBMJ simulation & technology enhanced learning2020

Cost-effectiveness of a video game versus live simulation for disaster training.

Travis Whitfill, Marc Auerbach, Maria Carmen G Diaz, Barbara Walsh, Daniel J Scherzer, Isabel T Gross, Mark X Cicero

Abstract read
In one paragraph

Article in BMJ simulation & technology enhanced learning, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Review
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Travis WhitfillPediatrics, Yale University School of Medicine, New Haven, Connecticut, USA.ORCID 0000-0002-3277-4380
Marc AuerbachPediatrics, Yale University School of Medicine, New Haven, Connecticut, USA.
Maria Carmen G DiazNemours/Alfred I. duPont Hospital for Children, Wilmington, Delaware, USA.
Barbara WalshBoston University School of Medicine, Boston, Massachusetts, USA.
Daniel J ScherzerNationwide Children's Hospital, Columbus, Ohio, USA.
Isabel T GrossPediatrics, Yale University School of Medicine, New Haven, Connecticut, USA.
Mark X CiceroPediatrics, Yale University School of Medicine, New Haven, Connecticut, USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Disaster triage training for emergency medical service (EMS) providers is unstandardised. We hypothesised that disaster triage training with the paediatric disaster triage (PDT) video game Methods: We synthesised data for a cost-effectiveness analysis from two previous studies. The video game data were from the intervention arm of a randomised controlled trial that compared triage accuracy in a live simulation scenario of exposed vs unexposed groups to the video game. The live simulation and feedback data were from a prospective cohort study evaluating live simulation and feedback for improving disaster triage skills. Postintervention scores of triage accuracy were measured for participants via live simulations and compared between both groups. Cost-effectiveness between the live simulation and video game groups was assessed using (1) A net benefit regression model at various willingness-to-pay (WTP) values. (2) A cost-effectiveness acceptability curve (CEAC). Results: The total cost for the live simulation and feedback training programme was $81 313.50 and the cost for the video game was $67 822. Incremental net benefit values at various WTP values revealed positive incremental net benefit values, indicating that the video game is more cost-effective compared with live simulation and feedback. Moreover, the CEAC revealed a high probability (>0.6) at various WTP values that the video game is more cost-effective. Conclusions: A video game-based simulation disaster triage training programme was more cost-effective than a live simulation and feedback-based programme. Video game-based training could be a simple, scalable and sustainable solution to training EMS providers.

Indexed as

cost-effectivenessdisaster simulationscreen-basedserious gamingvirtual simulation

Identifiers

PMID35517390
PMCPMC8936530

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.