Evidence map›Paper›PMID 35498201›Full record

ArticleComputational intelligence and neuroscience2022

Stress-Relieving Video Game and Its Effects: A POMS Case Study.

Abdullah Ajmal, Hamza Aldabbas, Rashid Amin, Sundas Ibrar, Bader Alouffi, Mehdi Gheisari

RetractedOpen access · hybridAbstract readRetracted Publication
In one paragraph

Article in Computational intelligence and neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It has been retracted, and should not be counted. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
3.6field-weighted citation impact, top 7% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 21 citations in OpenAlex.

  1. Article
  2. Retracted: Stress-Relieving Video Game and Its Effects: A POMS Case Study.Computational intelligence and neuroscience · 2023
    Article
4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

6 authors at 4 institutions in 5 countries.

Abdullah AjmalDepartment of Computer Science, University of Engineering and Technology, Taxila, Pakistan.
Hamza AldabbasPrince Abdullah Bin Ghazi Faculty of Information and Communication Technology, Al-Balqa Applied University, Al-Salt, Jordan.ORCID https://orcid.org/0000-0002-4141-0079
Rashid AminDepartment of Computer Science, University of Engineering and Technology, Taxila, Pakistan.ORCID https://orcid.org/0000-0002-3143-689X
Sundas IbrarDepartment of Computer Science, University of Engineering and Technology, Taxila, Pakistan.
Bader AlouffiDepartment of Computer Science, College of Computers and Information Technology, Taif University, P.O. Box 11099, Taif 21944, Saudi Arabia.ORCID https://orcid.org/0000-0001-7759-0940
Mehdi GheisariDepartment of Computer Science and Technology, Harbin Institute of Technology, Shenzhen, China.ORCID https://orcid.org/0000-0002-5643-0021
University of Engineering and Technology Taxila · PKAl-Balqa Applied University · JOIslamic Azad University, Tehran · IRTaif University · SA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Stress is the response or a change in our bodies to environmental factors like challenges or demands that are physical and emotional. The main cause of stress is illnesses and it is gaining more interest, a hot topic for many researchers. Stress can be brought about by a wide range of normal life occasions that are hard to avoid. Stress generally refers to two things: first, the psychological perception of pressure and the body's response to it. On the other hand, it involves multiple systems, from metabolism to muscles to memory. Many methods and tools are being developed to reduce stress in humans. Stress can be a short-term issue or a long-term problem, depending on what changes in your life. The emphasis of this article is to reduce the effects of stress by developing a stress-releasing game and verifying its results through the Profile of Mood States (POMS) and POMS-2 survey. Games are associated with stress levels; hence, parameters like sounds, visuals, and colors associated with reducing stress are used to develop a game for the stress reduction in the players. The survey research aims to determine that the purpose-built game will affect the player's stress level using a reliable psychological survey paper. The survey collected a variety of information from its participants over six months. Different aspects of a person's psychology and reactions are recorded in this scenario by calculating the mean, standard deviation, degree of freedom, zero-error, and probability-value%. The POMS and POMS-2 results are obtained from the custom-built game, and these are found to be effective in reducing stress.

Indexed as

Video GamesCultureEmotionsHumansMusclesUpper Extremity

Identifiers

PMID35498201
PMCPMC9045975
OpenAlexW4224282263

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.