Evidence map›Paper›PMID 35479606›Full record

ArticleComputational intelligence and neuroscience2022

Design and Analysis of Clothing Catwalks Taking into Account Unity's Immersive Virtual Reality in an Artificial Intelligence Environment.

Yu Hong, Yuemeng Ge

Open access · hybridAbstract read
In one paragraph

Article in Computational intelligence and neuroscience, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
2.1field-weighted citation impact, top 11% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 15 citations in OpenAlex.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors at 2 institutions in 2 countries.

Yu HongFashion School, Zhejiang Fashion Institute of Technology, Ningbo 310058, China.ORCID https://orcid.org/0000-0002-0642-5355
Yuemeng GeFaculty of International Tourism and Management, City University of Macau, Macau 999078, China.ORCID https://orcid.org/0000-0001-5070-2826
City University of Macau · MOZhejiang Fashion Institute of Technology · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

In the context of the rapid development of AI area, VR technology is raising the public and researchers' attention. This study constructs a VR clothing catwalk based on the Unity 3D game engine in the AI background. This article focuses on the study of Unity 3D to construct the scenes and costumes of the clothing catwalk and then combine the immersive experience of VR to achieve the feeling of VR. Therefore, this article designs the scenes and model costumes of the VR clothing show by analyzing the VR technology in the context of the AI environment, combined with the Unity 3D game engine. It optimizes the VR clothing show based on Unity 3D game engine designed in this paper through design performance test experiment and visual positioning comparison experiment and then investigates and analyzes the optimized VR clothing show. Based on user feedback, this article completes the function of VR clothing show and compares it with the traditional online clothing show. The experimental results show that the sensory evaluation given by users is 22.02% higher than that of users of traditional online clothing shows. In the clothing catwalk based on Unity immersive VR, the user's rating for the fluency of watching is 10.99% higher than that of the traditional online clothing catwalk.

Indexed as

Artificial IntelligenceVirtual RealityClothingFeedback

Identifiers

PMID35479606
PMCPMC9035763
OpenAlexW4223414561

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.