ArticleBrain and behavior2022
Proactive and reactive inhibitory control are differently affected by video game addiction: An event-related potential study.
Article in Brain and behavior, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.
What it found
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Who cites it
9 citing papers in PubMed, 1 synthesis or guideline pooled it, 15 citations in OpenAlex.
- EEG components of inhibitory control ability in internet gaming disorder: A systematic review and meta-analysis of randomized controlled trials.Brain and behavior · 2024Pooled it
- The effectiveness of an online acceptance and commitment therapy self-help course in reducing excessive gaming behavior through inhibitory control: A pilot randomized controlled trial.Journal of behavioral addictions · 2026Trial
- Shifting from Proactive to Reactive Control: Cognitive Control in Action Video Game Players with Gaming Disorder.Behavioral sciences (Basel, Switzerland) · 2026Article
- Validation of the Farsi version of the video-game addiction scale for children: its associations with social media addiction, internet addiction and executive functions.BMC psychology · 2025Article
- Fast-paced and violent media exposure are positively associated with ADHD and impulsivity in college students.Frontiers in psychology · 2025Article
- Assessment of Attentional Bias in Internet Gaming Disorder Using the Addiction Stroop Task and Event-Related Potentials.Addiction & health · 2025Article
- Video game addiction is associated with early stage of inhibitory control problems: An event-related potential study using cued Go/NoGo task.Addiction biology · 2024Article
- The Impact of Problematic Social Media Use on Inhibitory Control and the Role of Fear of Missing Out: Evidence from Event-Related Potentials.Psychology research and behavior management · 2024Article
- Proactive and reactive inhibitory control are differently affected by video game addiction: An event-related potential study.Brain and behavior · 2022Article
Corrections and comments
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Authors and funding
5 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionVideo game addiction (VGA) is associated with physical and mental disorders, one of which is problem in executive function, particularly inhibitory control. The present study aimed to investigate reactive and proactive inhibitory controls by event-related potential (ERP).
methodsThirty video game (action video games)-addicted subjects and 30 matched healthy controls participated in the study, who were tested by the selective stop-signal task.
resultsThe main results revealed that the VGA group had significantly more problems in preparatory processes and proactive stop trials, showing that VGA has a negative effect on proactive inhibition.
conclusionFinding the problem in proactive inhibitory control might be helpful in developing new treatments and rehabilitation methods in these fields.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.