Evidence map›Paper›PMID 35465647›Full record

ArticleFrontiers in digital health2022

Gaming My Way to Recovery: A Systematic Scoping Review of Digital Game Interventions for Young People's Mental Health Treatment and Promotion.

Manuela Ferrari, Judith Sabetti, Sarah V McIlwaine, Sahar Fazeli, S M Hani Sadati, Jai L Shah, Suzanne Archie, Katherine M Boydell, Shalini Lal, Joanna Henderson and 5 more

Open access · goldAbstract readScoping Review
In one paragraph

Article in Frontiers in digital health, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 2 pooled it
5.0field-weighted citation impact, top 4% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 2 syntheses or guidelines pooled it, 37 citations in OpenAlex.

  1. Pooled it
  2. Pooled it
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  4. Article
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  8. Article
  9. Practical psychiatry: Taking gaming seriously - a primer for psychiatrists on gamers and gaming culture.Australasian psychiatry : bulletin of Royal Australian and New Zealand College of Psychiatrists · 2024
    Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

15 authors at 8 institutions in 4 countries.

Manuela FerrariDepartment of Psychiatry, McGill University, Montreal, QC, Canada.
Judith SabettiDouglas Mental Health University Institute, Montreal, QC, Canada.
Sarah V McIlwaineDouglas Mental Health University Institute, Montreal, QC, Canada.
Sahar FazeliDepartment of Psychiatry, McGill University, Montreal, QC, Canada.
S M Hani SadatiDouglas Mental Health University Institute, Montreal, QC, Canada.
Jai L ShahDepartment of Psychiatry, McGill University, Montreal, QC, Canada.
Suzanne ArchieDepartment of Psychiatry and Behavioural Neurosciences, McMaster University, Hamilton, ON, Canada.
Katherine M BoydellBlack Dog Institute and School of Psychiatry, University of New South Wales, Sydney, NSW, Australia.
Shalini LalDouglas Mental Health University Institute, Montreal, QC, Canada.
Joanna HendersonCentre for Addiction and Mental Health, Toronto, ON, Canada.
Mario Alvarez-JimenezOrygen, Parkville, VIC, Australia.
Neil AnderssonDepartment of Family Medicine, McGill University, Montreal, QC, Canada.
Rune Kristian Lundedal NielsenCentre for Computer Games Research, IT University of Copenhagen, Copenhagen, Denmark.
Jennifer A ReynoldsCanadian Centre on Substance Abuse and Addiction, Ottawa, ON, Canada.
Srividya N IyerDepartment of Psychiatry, McGill University, Montreal, QC, Canada.
Douglas Mental Health University Institute · CAMcGill University · CACanadian Centre on Substance Use and Addiction · CACentre for Addiction and Mental Health · CAIT University of Copenhagen · DKMcMaster University · CAOrygen · AUUNSW Sydney · AU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Nearly all young people use the internet daily. Many youth with mental health concerns, especially since the Covid-19 pandemic, are using this route to seek help, whether through digital mental health treatment, illness prevention tools, or supports for mental wellbeing. Videogames also have wide appeal among young people, including those who receive mental health services. This review identifies the literature on videogame interventions for young people, ages 12-29, and maps the data on game use by those with mental health and substance use problems, focusing on evidence for the capacity of games to support treatment in youth mental health services; how stakeholders are involved in developing or evaluating games; and any potential harms and ethical remedies identified. A systematic scoping review methodology was used to identify and assess relevant studies. A search of multiple databases identified a total of 8,733 articles. They were screened, and 49 studies testing 32 digital games retained. An adapted stepped care model, including four levels, or steps, based on illness manifestation and severity, was used as a conceptual framework for organizing target populations, mental health conditions and corresponding digital games, and study results. The 49 selected studies included: 10 studies (20.4%) on mental health promotion/prevention or education for undiagnosed youth (Step 0: 7 games); 6 studies (12.2%) on at-risk groups or suspected mental problems (Step 1: 5 games); 24 studies (49.0%) on mild to moderate mental conditions (Steps 2-3: 16 games); and 9 studies (18.4%) focused on severe and complex mental conditions (Step 4: 7 games). Two interventions were played by youth at more than one level of illness severity: the

Indexed as

digital gamesdigital mental health interventionse-interventionsscoping reviewstepped carevideo gamesyouthyouth and young adults

Identifiers

PMID35465647
PMCPMC9021794
OpenAlexW4226092559

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.