ArticleAddictive behaviors reports2022
The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review.
Article in Addictive behaviors reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
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Who cites it
16 citing papers in PubMed.
- Pay to Play or Pay to Lose? The Impact of In-game Spending in Digital Games on Gambling Problems.Journal of gambling studies · 2026Article
- Psychometric properties of the Arabic Internet Gaming Disorder Scale (IGDS9-SF) and a brief anger screener.BMC psychology · 2026Article
- Online Personalized Normative Feedback to Foster Intention to Change and Help Seeking in Young Adults With Disordered Gambling and Trading Behaviors: Protocol for a Randomized Controlled Trial.JMIR research protocols · 2026Article
- The Role of Videogame Micro-Transactions in the Relationship Between Motivations, Problem Gaming, and Problem Gambling.Journal of gambling studies · 2025Article
- Engagement in New Gambling Practices and its Association with Gambling Disorder, Impulsivity, and Cognitive Distortions: Findings from a Nationally Representative Sample of Spanish Gamblers.Journal of gambling studies · 2025Article
- Associations between Marketing Exposure, In-game Purchases, Problem Gaming, Simulated Gambling, and Psychological Distress among Adolescents.Journal of gambling studies · 2025Article
- How gacha gaming and life quality shape problem gambling risk: insights from a cross-sectional study using Hong Kong-based online survey of young adults.Frontiers in psychiatry · 2025Article
- Internet gaming disorder and risky behaviours among Czech adolescents: A nationally representative study.Journal of behavioral addictions · 2024Article
- Colliding harms of gambling and gaming: A four-wave longitudinal population study of at-risk gambling and gaming in Finland.Nordisk alkohol- & narkotikatidskrift : NAT · 2024Article
- Exploring the relationships between psychological variables and loot box engagement, part 2: exploratory analyses of complex relationships.Royal Society open science · 2024Article
- Exploring the relationships between psychological variables and loot box engagement, part 1: pre-registered hypotheses.Royal Society open science · 2023Article
- What Constitutes 'Gaming' in the Gaming Disorder?: Observations and Recommendations.Indian journal of psychological medicine · 2023Article
- Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players.Scientific reports · 2023Article
- The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review.Addictive behaviors reports · 2022Article
- Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults.Frontiers in psychiatry · 2022Article
- Digital Mental Health Tools and AI Therapy Chatbots: A Balanced Approach to Regulation.The Hastings Center reportArticle
Corrections and comments
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Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Recently there has been increased interest in understanding the relationship between microtransactions, gaming, and gambling. This review aimed to synthesise the evidence on the relationship between microtransactions, 'Internet Gaming Disorder' (IGD), and Gambling Disorder in order to report on the: psychometric assessments used, sampling and demographic information, study design and sampling methods, relationships between microtransactions and both IGD and gambling disorder. Inclusion criteria included: refereed studies quantifying microtransactions and/or loot boxes examining their relationship with IGD and/or gambling disorder that were published between 2013 and 2021. Electronic databases were searched and the results were synthesised qualitatively. 14 studies were included. The quality of the evidence was 'Good' and clear positive relationships between microtransactions and both IGD and gambling disorder were identified. These relationships apply more to loot boxes than other microtransactions, and risky loot box use was identified as a possible mediator of these relationships. Additionally, microtransaction expenditure increased with the risk of gambling disorder. There is some evidence that adolescents who purchase loot boxes may be more at risk of developing gambling disorder. External validity is limited due to the cross-sectional nature of the evidence, the use of convenience sampling, and the predominantly Western samples resulting in non-representative samples. Prevalence rates of IGD and gambling disorder varied significantly across studies and were different to general prevalence rates. We conclude that there is a need to develop consistent methods for assessing IGD and microtransaction engagement in future research. Implications for policy-makers and future research are discussed.
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