ArticleAddictive behaviors reports2022
Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic.
Article in Addictive behaviors reports, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.
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Who cites it
12 citing papers in PubMed.
- Rethinking Gaming Disorder Prevention: A Socio-Ecological Model Based on Practitioner Insights.International journal of environmental research and public health · 2026Article
- Insights into psychological characteristics of persons (not) agreeing to use an e-coach-application to reduce elevated Internet Use Disorder tendencies.Addictive behaviors reports · 2024Article
- How much gaming is too much? An analysis based on psychological distress.Journal of behavioral addictions · 2024Article
- An Empirical Investigation of the Relationships Among Self-Esteem, Depression and Self-Serving Bias in People with Internet Gaming Disorder.Psychology research and behavior management · 2024Article
- Hikikomori in the Middle East: The role of problematic gaming, social media use, and loneliness.PloS one · 2024Article
- Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression.Healthcare (Basel, Switzerland) · 2023Review
- Smartphone and Instagram use, body dissatisfaction, and eating disorders: investigating the associations using self-report and tracked data.Journal of eating disorders · 2023Article
- The Associations Between Loneliness, Hopelessness, and Self-control and Internet Gaming Disorder Among University Students Who Were Men Who Have Sex With Men: Cross-sectional Mediation Study.Journal of medical Internet research · 2023Article
- Gaming among female adolescents: profiling and psychopathological characteristics in the Indian context.Frontiers in psychiatry · 2023Article
- Effect of COVID-19 pandemic on internet gaming disorder among general population: A systematic review and meta-analysis.PLOS global public health · 2023Article
- Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test.International journal of mental health and addiction · 2022Article
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Authors and funding
4 authors.
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Abstract
The aim of this study was to investigate if and how disordered gaming, loneliness, and family relations have changed throughout the COVID-19 pandemic (from 2019 to 2021), and whether there were any changes in the association between these variables across three samples of gamers (for each respective year). Samples from 2019, 2020, and 2021 were matched by using propensity score matching across socio-demographic characteristics. The total effective sample comprised 897 gamers (N = 299 per year). These samples were compared in terms of disordered gaming - separately as Gaming Disorder (GD; WHO framework) and Internet Gaming Disorder (IGD; APA framework), loneliness, and family harmony scores with analyses of covariance (ANCOVAs), with age and gender as covariates. Steiger tests were used for correlation differences testing. ANCOVAs showed that while GD and IGD scores have increased significantly during the pandemic years, loneliness and family harmony did not change significantly. Furthermore, the correlation differences tests indicated that the correlations between both IGD and GD with loneliness as well as poorer family harmony have increased during the pandemic years. This study provides empirical evidence that the well-being of gamers might have been negatively affected during the COVID-19 pandemic. While loneliness and family harmony did not increase, the stronger correlations between Gaming Disorder and other variables might suggest that gaming may have been used to cope with loneliness and poorer family harmony.
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