ArticleFrontiers in psychiatry2022
Alter Game: A Study Protocol on a Virtual "Serious Game" for Relapse Prevention in Patients With Gambling Disorder.
Article in Frontiers in psychiatry, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
6 citing papers in PubMed, 10 citations in OpenAlex.
- Treating Behavioral Addictions With Augmented Reality and Virtual Reality: Scoping Review.Interactive journal of medical research · 2026Review
- Assessment of Cognitive Emotion Regulation in Gambling Disorder: A Systematic Review of the Literature.Clinics and practice · 2026Review
- Exploring Mexican psychotherapist's attitudes towards knowledge and use of serious games in clinical practice.Frontiers in digital health · 2025Article
- Definitions and assessments of recovery from gambling disorder: A scoping review.Journal of behavioral addictions · 2024Article
- e-Estesia: A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder.Journal of clinical medicine · 2022Article
- Study protocol-Evoked craving in high-dose benzodiazepine users.Frontiers in psychiatry · 2022Article
Corrections and comments
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Authors and funding
6 authors at 3 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Cognitive behavioral therapy (CBT) is the most successful protocol in gambling disorder (GD) treatment. However, it presents some weaknesses, especially concerning relapse prevention (RP). RP is one of the most important therapeutic steps, aiming at managing cravings and to avoid future relapse increasing perceived self-efficacy. Encouraging results come from the blending of psychotherapy and virtual reality (VR), containing gambling cues. The goal of
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.