ArticleBMC medical education2022
Feasibility of virtual reality based training for optimising COVID-19 case handling in Uganda.
Article in BMC medical education, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
23 citing papers in PubMed, 2 syntheses or guidelines pooled it, 42 citations in OpenAlex.
- Interventions to Enhance COVID-19 Pandemic Health Literacy in Health Professionals: Systematic Review.JMIR medical education · 2026Pooled it
- The role of extended reality technologies in hygiene education and training: a systematic review of applications, benefits, and challenges.BMC infectious diseases · 2026Pooled it
- Evaluating Whether Nonimmersion Virtual Reality Simulation Training Improves Nursing Competency in Isolation Wards: Randomized Controlled Trial.Journal of medical Internet research · 2025Trial
- Use of virtual reality compared to the role-playing methodology in basic life support training: a two-arm pilot community-based randomised trial.BMC medical education · 2023Trial
- Pandemic ready or playing catch-up? A scoping review of public health training programs for pandemic preparedness and response efforts.BMC public health · 2026Article
- Harnessing the power of virtual reality technology to enhance public health genomics skills in Africa.Nature communications · 2026Review
- SomaVR: A low-cost virtual reality platform and implementation framework for medical education in resource-limited settings.PLOS digital health · 2026Article
- Pathways, outputs and impact of NIH-supported bioinformatics and genomics graduate trainees in Africa.Briefings in bioinformatics · 2026Review
- Antimicrobial potential of essential oil from Pinus caribaea var. hondurensis (P. caribaea) sap.Scientific reports · 2025Article
- Personal Protection Equipment Training as a Virtual Reality Game in Immersive Environments: Development Study and Pilot Randomized Controlled Trial.JMIR serious games · 2025Article
- Feasibility of the online educational tool about the ActiveHip + mHealth intervention in occupational therapy students.BMC medical education · 2025Article
- Emerging technology solutions to support national emergency workforce capacity-building initiatives: lessons from Ugandan policy and practice.Emergency medicine journal : EMJ · 2024Review
- Immersive technology and hand hygiene: scoping review.BMC medical education · 2024Article
- Review
- The Ugandan sickle Pan-African research consortium registry: design, development, and lessons.BMC medical informatics and decision making · 2024Article
- Prioritizing post-COVID-19 health research in sub-Saharan Africa: A modified Delphi study for future pandemic.Scientific African · 2024Article
- Virtual reality technology for surgical learning: qualitative outcomes of the first virtual reality training course for emergency and essential surgery delivered by a UK-Uganda partnership.BMJ open quality · 2024Article
- Article
- Harnessing digital technology for COVID-19 response in Uganda: lessons and implications for future public health emergencies.BMJ global health · 2023Review
- Online training of Covid-19 infection prevention and control for healthcare workers in psychiatric institutes.BMC psychiatry · 2023Article
Corrections and comments
- Update of
Authors and funding
12 authors at 3 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundEpidemics and pandemics are causing high morbidity and mortality on a still-evolving scale exemplified by the COVID-19 pandemic. Infection prevention and control (IPC) training for frontline health workers is thus essential. However, classroom or hospital ward-based training portends an infection risk due to the in-person interaction of participants. We explored the use of Virtual Reality (VR) simulations for frontline health worker training since it trains participants without exposing them to infections that would arise from in-person training. It does away with the requirement for expensive personal protective equipment (PPE) that has been in acute shortage and improves learning, retention, and recall. This represents the first attempt in deploying VR-based pedagogy in a Ugandan medical education context.
methodsWe used animated VR-based simulations of bedside and ward-based training scenarios for frontline health workers. The training covered the donning and doffing of PPE, case management of COVID-19 infected individuals, and hand hygiene. It used VR headsets to actualize an immersive experience, via a hybrid of fully-interactive VR and 360° videos. The level of knowledge acquisition between individuals trained using this method was compared to similar cohorts previously trained in a classroom setting. That evaluation was supplemented by a qualitative assessment based on feedback from participants about their experience.
resultsThe effort resulted in a COVID-19 IPC curriculum adapted into VR, corresponding VR content, and a pioneer cohort of VR trained frontline health workers. The formalized comparison with classroom-trained cohorts showed relatively better outcomes by way of skills acquired, speed of learning, and rates of information retention (P-value = 4.0e-09). In the qualitative assessment, 90% of the participants rated the method as very good, 58.1% strongly agreed that the activities met the course objectives, and 97.7% strongly indicated willingness to refer the course to colleagues.
conclusionVR-based COVID-19 IPC training is feasible, effective and achieves enhanced learning while protecting participants from infections within a pandemic setting in Uganda. It is a delivery medium transferable to the contexts of other highly infectious diseases.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.