Evidence map›Paper›PMID 35412462›Full record

ArticleJMIR formative research2022

Automated Virtual Reality Cognitive Therapy (gameChange) in Inpatient Psychiatric Wards: Qualitative Study of Staff and Patient Views Using an Implementation Framework.

Poppy Brown, Felicity Waite, Sinead Lambe, Julia Jones, Lucy Jenner, Rowan Diamond, Daniel Freeman

Open access · goldAbstract read
In one paragraph

Article in JMIR formative research, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed
6.2field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 32 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 3 institutions in 1 country.

Poppy BrownOxford Health NHS Foundation Trust, Oxford, United Kingdom.ORCID https://orcid.org/0000-0003-3105-2420
Felicity WaiteOxford Health NHS Foundation Trust, Oxford, United Kingdom.ORCID https://orcid.org/0000-0002-2749-1386
Sinead LambeOxford Health NHS Foundation Trust, Oxford, United Kingdom.ORCID https://orcid.org/0000-0001-9543-8109
Julia JonesNottinghamshire Healthcare NHS Foundation Trust, Nottingham, United Kingdom.ORCID https://orcid.org/0000-0001-7503-5863
Lucy JennerDepartment of Psychiatry, University of Oxford, Oxford, United Kingdom.ORCID https://orcid.org/0000-0002-4245-433X
Rowan DiamondOxford Health NHS Foundation Trust, Oxford, United Kingdom.ORCID https://orcid.org/0000-0002-3384-0570
Daniel FreemanOxford Health NHS Foundation Trust, Oxford, United Kingdom.ORCID https://orcid.org/0000-0002-2541-2197
Oxford Health NHS Foundation Trust · GBNottinghamshire Healthcare NHS Foundation Trust · GBUniversity of Oxford · GB

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAutomated virtual reality (VR) therapy could allow a greater number of patients to receive evidence-based psychological therapy. The aim of the gameChange VR therapy is to help patients overcome anxious avoidance of everyday social situations. gameChange has been evaluated with outpatients, but it may also help inpatients prepare for discharge from psychiatric hospital.

objectiveThe aim of this study is to explore the views of patients and staff on the provision of VR therapy on psychiatric wards.

methodsFocus groups or individual interviews were conducted with patients (n=19) and National Health Service staff (n=22) in acute psychiatric wards. Questions were derived from the nonadoption, abandonment, and challenges to the scale-up, spread, and sustainability framework. Expectations of VR therapy were discussed, and participants were then given the opportunity to try out the gameChange VR therapy before they were asked questions that focused on opinions about the therapy and feasibility of adoption.

resultsThere was great enthusiasm for the use of gameChange VR therapy on psychiatric wards. It was considered that gameChange could help build confidence, reduce anxiety, and "bridge that gap" between the differences of being in hospital and being discharged to the community. However, it was reflected that the VR therapy may not suit everyone, especially if they are acutely unwell. VR on hospital wards for entertainment and relaxation was also viewed positively. Participants were particularly impressed by the immersive quality of gameChange and the virtual coach. It was considered that a range of staff groups could support VR therapy delivery. The staff thought that implementation would be facilitated by having a lead staff member, having ongoing training accessible, and involving the multidisciplinary team in decision-making for VR therapy use. The most significant barrier to implementation identified by patients and staff was a practical one: access to sufficient, private space to provide the therapy.

conclusionsPatients and staff were keen for VR to be used on psychiatric wards. In general, patients and staff viewed automated VR therapy as possible to implement within current care provision, with few significant barriers other than constraints of space. Patients and staff thought of many further uses of VR on psychiatric wards. The value of VR therapy on psychiatric wards now requires systematic evaluation. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): RR2-10.2196/20300.

Indexed as

automatedimplementationinpatient psychiatric caretherapyvirtual reality

Identifiers

PMID35412462
PMCPMC9044147
OpenAlexW4210347833

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.