Evidence map›Paper›PMID 35410242›Full record

ArticleBMC medical education2022

Crossword puzzle as a learning tool to enhance learning about anticoagulant therapeutics.

Ghada Bawazeer, Ibrahim Sales, Huda Albogami, Ahmed Aldemerdash, Mansour Mahmoud, Majidah A Aljohani, Abdullah Alhammad

Abstract read
In one paragraph

Article in BMC medical education, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 7 papers.

0numbers the graph read from it
0cells of the map it votes in
7citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

7 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Ghada BawazeerDepartment of Clinical Pharmacy, College of Pharmacy, King Saud University, P.O. Box 89885, Riyadh, 11692, Saudi Arabia. gbawazeer@ksu.edu.sa.ORCID https://orcid.org/0000-0001-9568-9311
Ibrahim SalesDepartment of Clinical Pharmacy, College of Pharmacy, King Saud University, P.O. Box 89885, Riyadh, 11692, Saudi Arabia.ORCID https://orcid.org/0000-0002-8279-403X
Huda AlbogamiPharmaceutical Care Services, Ministry of National Guard Health Affairs, Riyadh, Saudi Arabia.ORCID https://orcid.org/0000-0002-9806-2503
Ahmed AldemerdashDepartment of Clinical Pharmacy, College of Pharmacy, King Saud University, P.O. Box 89885, Riyadh, 11692, Saudi Arabia.ORCID https://orcid.org/0000-0002-8655-7410
Mansour MahmoudDepartment of Clinical and Hospital Pharmacy, College of Pharmacy, Taibah University, Al-Madinah Al-Munawarah, Saudi Arabia.ORCID https://orcid.org/0000-0002-2521-0464
Majidah A AljohaniPharmaceutical Care Division, King Saud Medical City, Riyadh, Saudi Arabia.ORCID https://orcid.org/0000-0002-4902-9459
Abdullah AlhammadDepartment of Clinical Pharmacy, College of Pharmacy, King Saud University, P.O. Box 89885, Riyadh, 11692, Saudi Arabia.

Funding

Deanship of Scientific Research at King Saud University Research group number (RD-1441-367)
6 · The paper itself

Abstract

backgroundEducational games make the learning process more enjoyable, fun, and create a competitive classroom environment that can positively affect learning. The purpose of this study was to evaluate pharmacy students' perceptions of crossword puzzles (CWPs) as a learning tool in the pharmacotherapy cardiovascular module focusing on anticoagulants' therapeutics and assessing if students' preference of learning style influenced their perception.

methodsClues for the puzzle were developed, validated, and piloted by course faculty. A free internet puzzle generator was used to create puzzles with 10 to 20 clues. Students were given 30 min to solve the puzzle following six hours of didactic lectures about the topic. An 8-item survey instrument and Pharmacists' Inventory of Learning Styles (PILS) questionnaire were administered to examine students' perceptions of the game and their learning style preference, respectively.

resultsTwo hundred sixty-seven students participated in the activity from both undergraduate programs (BPharm and PharmD) over three consecutive course offerings. Most students expressed favorable perceptions of the puzzle. Female and BPharm students had significantly more favorable perceptions than male and PharmD students on several perception items. The dominant preferred learning style (PLS) was converger (35.6%), followed by assimilator (25.3%), while 15.1% had mixed learning styles. The study did not find a significant association between PLS and students' perceptions toward the CWP.

conclusionsThe CWP game presented an innovative, creative, and easy active learning tool to enhance information recall, retention, and class engagement while accommodating all learning style preferences.

Indexed as

Education, PharmacyStudents, PharmacyAnticoagulantsEducational MeasurementFemaleHumansMaleProblem-Based LearningAnticoagulantsActive learningAnticoagulationCrossword gameLearning stylePharmacyTherapeutics

Identifiers

PMID35410242
PMCPMC8995885

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.