ArticleFrontiers in psychology2022
Metaverse-Powered Experiential Situational English-Teaching Design: An Emotion-Based Analysis Method.
Article in Frontiers in psychology, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
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Who cites it
8 citing papers in PubMed.
- Physiological sensing systems and AI-based signal analysis in immersive virtual reality learning and training: A scoping review.PloS one · 2026Article
- Expert consensus on designing a metaverse supported blended EFL module in chinese higher education: A Fuzzy Delphi method.PloS one · 2026Article
- The effects of the generative adversarial network and personalized virtual reality platform in improving frailty among the elderly.Scientific reports · 2025Article
- Metaverse-Aided Rehabilitation: A Perspective Review of Successes and Pitfalls.Journal of clinical medicine · 2025Review
- From E-Commerce to the Metaverse: A Neuroscientific Analysis of Digital Consumer Behavior.Behavioral sciences (Basel, Switzerland) · 2024Article
- Modelling the effects of perceived system quality and personal innovativeness on the intention to use metaverse: a structural equation modelling approach.PeerJ. Computer science · 2024Article
- COVID-19 online teaching intervention and learning performance of college foreign language students.Frontiers in psychology · 2022Article
- The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics.Frontiers in psychology · 2022Review
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Authors and funding
2 authors.
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No grant is acknowledged in the PubMed record.
Abstract
Metaverse is to build a virtual world that is both mapped and independent of the real world in cyberspace by using the improvement in the maturity of various digital technologies, such as virtual reality (VR), augmented reality (AR), big data, and 5G, which is important for the future development of a wide variety of professions, including education. The metaverse represents the latest stage of the development of visual immersion technology. Its essence is an online digital space parallel to the real world, which is becoming a practical field for the innovation and development of human society. The most prominent advantage of the English-teaching metaverse is that it can provide an immersive and interactive teaching field for teachers and students, simultaneously meeting the teaching and learning needs of teachers and students in both the physical world and virtual world. This study constructs experiential situational English-teaching scenario and convolutional neural networks (CNNs)-recurrent neural networks (RNNs) fusion models are proposed to recognize students' emotion electroencephalogram (EEG) in experiential English teaching during the feature space of time domain, frequency domain, and spatial domain. Analyzing EEG data collected by OpenBCI EEG Electrode Cap Kit from students, experiential English-teaching scenario is designed into three types: sequential guidance, comprehensive exploration, and crowd-creation construction. Experimental data analysis of the three kinds of learning activities shows that metaverse-powered experiential situational English teaching can promote the improvement of students' sense of interactivity, immersion, and cognition, and the accuracy and analysis time of CNN-RNN fusion model is much higher than that of baselines. This study can provide a nice reference for the emotion recognition of students under COVID-19.
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Registered trials
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