ArticleJMIR serious games2022
A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study.
Article in JMIR serious games, 2022. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers, 1 of them a synthesis that pooled it.
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The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
12 citing papers in PubMed, 1 synthesis or guideline pooled it, 35 citations in OpenAlex.
- Virtual reality-based rehabilitation experience of stroke survivors: a meta-synthesis of qualitative studies.Frontiers in public health · 2025Pooled it
- Tools and methods for assessing the usability and related aspects of usability of extended reality and telerehabilitation technologies in stroke rehabilitation: a scoping review.Journal of neuroengineering and rehabilitation · 2025Review
- The PDC30 Chatbot-Development of a Psychoeducational Resource on Dementia Caregiving Among Family Caregivers: Mixed Methods Acceptability Study.JMIR aging · 2025Article
- Integration of a large language model with augmentative and alternative communication tool for oncological aphasia rehabilitation.Asia-Pacific journal of oncology nursing · 2024Article
- Immersive interfaces for clinical applications: current status and future perspective.Frontiers in neurorobotics · 2024Review
- Using a tablet to understand the spatial and temporal characteristics of complex upper limb movements in chronic stroke.PloS one · 2024Article
- Areas of Research Focus and Trends in the Research on the Application of VR in Rehabilitation Medicine.Healthcare (Basel, Switzerland) · 2023Article
- Intelligent speech technologies for transcription, disease diagnosis, and medical equipment interactive control in smart hospitals: A review.Computers in biology and medicine · 2023Review
- Research hotspots and frontiers of post-stroke aphasia rehabilitation: a bibliometric study and visualization analysis.Frontiers in human neuroscience · 2023Article
- A Telemedicine Platform for Aphasia: Protocol for a Development and Usability Study.JMIR research protocols · 2022Article
- User Experiences With Fully Immersive Virtual Reality Applications in the Context of Speech-Language-Hearing Sciences. A Scoping Review.International journal of language & communication disordersArticle
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Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
10 authors at 4 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundStroke has the highest disability-adjusted life-years lost in any disease, and approximately one-third of the patients get aphasia. Computers and tablets are innovative and aid in intensive treatments in speech rehabilitation for patients with aphasia. However, mechanical training limits the help to patients.
objectiveThis study aims to provide a framework for an integrated virtual reality (VR) app to provide speech rehabilitation for patients with aphasia.
methodsThe content was generated through an in-depth literature review and discussion with experienced rehabilitation physicians and occupational therapists. We then conducted a 2-round Delphi study with 15 experts from hospitals and universities to rate the content using a 5-point Likert scale. The app was developed by an interdisciplinary team involving VR, medical science of rehabilitation, and therapeutic rehabilitation. Pilot usability testing of this novel app was conducted among 5 patients with aphasia, 5 healthy volunteers, 5 medical staff, and 2 VR experts.
resultsWe designed 4 modules of speech rehabilitation: oral expression, auditory comprehension, cognition, and comprehensive application. Our VR-based interactive and intelligent app was developed to provide an alternative option for patients with aphasia. Pilot usability testing revealed user satisfaction with the app.
conclusionsThis study designed and tested a novel VR-based app for speech rehabilitation specifically adapted to patients with aphasia. This will guide other studies to develop a similar program or intelligent system in a clinical setting.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.